teravus a6af561660 * Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs. %!s(int64=11) %!d(string=hai) anos
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Animation 7556a0f699 Add TriggerScenePresenceUpdated events when an animation is added %!s(int64=11) %!d(string=hai) anos
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost %!s(int64=11) %!d(string=hai) anos
Serialization f7d09b898a Make the concept of namespaces explicit in dynamic attributes %!s(int64=11) %!d(string=hai) anos
Tests f5d3145bea Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regression test for v2 transfers. %!s(int64=11) %!d(string=hai) anos
Types 4d83b2d8a6 remove unused BasicQuadTreeNode %!s(int64=14) %!d(string=hai) anos
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id %!s(int64=12) %!d(string=hai) anos
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. %!s(int64=11) %!d(string=hai) anos
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. %!s(int64=11) %!d(string=hai) anos
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. %!s(int64=13) %!d(string=hai) anos
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! %!s(int64=13) %!d(string=hai) anos
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. %!s(int64=11) %!d(string=hai) anos
EventManager.cs 7c1eb86c7d Don't post Link asset types back to the home grid %!s(int64=11) %!d(string=hai) anos
KeyframeMotion.cs af9b17c545 minor: remove mono compiler warnings related to keyframe code %!s(int64=11) %!d(string=hai) anos
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. %!s(int64=13) %!d(string=hai) anos
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap %!s(int64=11) %!d(string=hai) anos
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
Scene.Inventory.cs 3585b0a139 Allow updating the wearable type of wearables that have a type of 0. %!s(int64=11) %!d(string=hai) anos
Scene.PacketHandlers.cs 032c637c10 Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens) %!s(int64=11) %!d(string=hai) anos
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. %!s(int64=12) %!d(string=hai) anos
Scene.cs 3f8d79024b Rely on the Scene.IncomingCloseAgent() check as to whether the connection should be kept open after teleport-end rather than doing this in the ET Module %!s(int64=11) %!d(string=hai) anos
SceneBase.cs fd519748e9 Add method doc to Scene.RemoveClient() to ask any callers to use Scene.IncomingCloseAgent() instead. %!s(int64=11) %!d(string=hai) anos
SceneCommunicationService.cs b4f1b9acf6 Guard against unauthorized agent deletes. %!s(int64=11) %!d(string=hai) anos
SceneGraph.cs 81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border %!s(int64=11) %!d(string=hai) anos
SceneManager.cs 25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options %!s(int64=11) %!d(string=hai) anos
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. %!s(int64=11) %!d(string=hai) anos
SceneObjectGroup.cs ce9b1320d2 Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach. %!s(int64=11) %!d(string=hai) anos
SceneObjectPart.cs a6af561660 * Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs. %!s(int64=11) %!d(string=hai) anos
SceneObjectPartInventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. %!s(int64=11) %!d(string=hai) anos
ScenePresence.cs d38d5ecbac minor: remove mono compiler warnings from ScenePresence %!s(int64=11) %!d(string=hai) anos
ScenePresenceStateMachine.cs aec7019728 Add missing file from b1c26a56 %!s(int64=11) %!d(string=hai) anos
SimStatsReporter.cs 23ebae1828 Eliminate race condition where SimStatsReporter starts reporting %!s(int64=11) %!d(string=hai) anos
TerrainChannel.cs a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. %!s(int64=12) %!d(string=hai) anos
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. %!s(int64=13) %!d(string=hai) anos
UuidGatherer.cs 371085546d Add materials store null check into UuidGatherer code. %!s(int64=11) %!d(string=hai) anos