teravus a6af561660 * Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs. 11 ani în urmă
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Animation 7556a0f699 Add TriggerScenePresenceUpdated events when an animation is added 11 ani în urmă
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost 11 ani în urmă
Serialization f7d09b898a Make the concept of namespaces explicit in dynamic attributes 11 ani în urmă
Tests f5d3145bea Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regression test for v2 transfers. 11 ani în urmă
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 ani în urmă
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 ani în urmă
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. 11 ani în urmă
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. 11 ani în urmă
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 ani în urmă
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 ani în urmă
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 ani în urmă
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 11 ani în urmă
EventManager.cs 7c1eb86c7d Don't post Link asset types back to the home grid 11 ani în urmă
KeyframeMotion.cs af9b17c545 minor: remove mono compiler warnings related to keyframe code 11 ani în urmă
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 ani în urmă
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 11 ani în urmă
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 ani în urmă
Scene.Inventory.cs 3585b0a139 Allow updating the wearable type of wearables that have a type of 0. 11 ani în urmă
Scene.PacketHandlers.cs 032c637c10 Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens) 11 ani în urmă
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 12 ani în urmă
Scene.cs 3f8d79024b Rely on the Scene.IncomingCloseAgent() check as to whether the connection should be kept open after teleport-end rather than doing this in the ET Module 11 ani în urmă
SceneBase.cs fd519748e9 Add method doc to Scene.RemoveClient() to ask any callers to use Scene.IncomingCloseAgent() instead. 11 ani în urmă
SceneCommunicationService.cs b4f1b9acf6 Guard against unauthorized agent deletes. 11 ani în urmă
SceneGraph.cs 81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border 11 ani în urmă
SceneManager.cs 25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options 11 ani în urmă
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 11 ani în urmă
SceneObjectGroup.cs ce9b1320d2 Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach. 11 ani în urmă
SceneObjectPart.cs a6af561660 * Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs. 11 ani în urmă
SceneObjectPartInventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 11 ani în urmă
ScenePresence.cs d38d5ecbac minor: remove mono compiler warnings from ScenePresence 11 ani în urmă
ScenePresenceStateMachine.cs aec7019728 Add missing file from b1c26a56 11 ani în urmă
SimStatsReporter.cs 23ebae1828 Eliminate race condition where SimStatsReporter starts reporting 11 ani în urmă
TerrainChannel.cs a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 12 ani în urmă
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 ani în urmă
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 ani în urmă
UuidGatherer.cs 371085546d Add materials store null check into UuidGatherer code. 11 ani în urmă