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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using OpenSim.Framework;
- using OpenSim.Data;
- using OpenSim.Server.Base;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using OpenMetaverse;
- namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalInventoryServicesConnector")]
- public class LocalInventoryServicesConnector : ISharedRegionModule, IInventoryService
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(
- MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Scene used by this module. This currently needs to be publicly settable for HGInventoryBroker.
- /// </summary>
- public Scene Scene { get; set; }
- private IInventoryService m_InventoryService;
- private IUserManagement m_UserManager;
- private IUserManagement UserManager
- {
- get
- {
- if (m_UserManager == null)
- {
- m_UserManager = Scene.RequestModuleInterface<IUserManagement>();
- }
- return m_UserManager;
- }
- }
- private bool m_Enabled = false;
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public string Name
- {
- get { return "LocalInventoryServicesConnector"; }
- }
- public void Initialise(IConfigSource source)
- {
- IConfig moduleConfig = source.Configs["Modules"];
- if (moduleConfig != null)
- {
- string name = moduleConfig.GetString("InventoryServices", "");
- if (name == Name)
- {
- IConfig inventoryConfig = source.Configs["InventoryService"];
- if (inventoryConfig == null)
- {
- m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: InventoryService missing from OpenSim.ini");
- return;
- }
- string serviceDll = inventoryConfig.GetString("LocalServiceModule", String.Empty);
- if (serviceDll == String.Empty)
- {
- m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: No LocalServiceModule named in section InventoryService");
- return;
- }
- Object[] args = new Object[] { source };
- m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Service dll = {0}", serviceDll);
- m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(serviceDll, args);
- if (m_InventoryService == null)
- {
- m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service");
- throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
- }
- m_Enabled = true;
- m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled");
- }
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public void AddRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
-
- scene.RegisterModuleInterface<IInventoryService>(this);
- if (Scene == null)
- Scene = scene;
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- }
- #region IInventoryService
- public bool CreateUserInventory(UUID user)
- {
- return m_InventoryService.CreateUserInventory(user);
- }
- public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
- {
- return m_InventoryService.GetInventorySkeleton(userId);
- }
- public InventoryCollection GetUserInventory(UUID id)
- {
- return m_InventoryService.GetUserInventory(id);
- }
- public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
- {
- m_InventoryService.GetUserInventory(userID, callback);
- }
- public InventoryFolderBase GetRootFolder(UUID userID)
- {
- return m_InventoryService.GetRootFolder(userID);
- }
- public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
- {
- return m_InventoryService.GetFolderForType(userID, type);
- }
- public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
- {
- InventoryCollection invCol = m_InventoryService.GetFolderContent(userID, folderID);
- if (UserManager != null)
- {
- // Protect ourselves against the caller subsequently modifying the items list
- List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
- Util.FireAndForget(delegate
- {
- foreach (InventoryItemBase item in items)
- if (!string.IsNullOrEmpty(item.CreatorData))
- UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
- });
- }
- return invCol;
- }
- public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
- {
- return m_InventoryService.GetFolderItems(userID, folderID);
- }
- /// <summary>
- /// Add a new folder to the user's inventory
- /// </summary>
- /// <param name="folder"></param>
- /// <returns>true if the folder was successfully added</returns>
- public bool AddFolder(InventoryFolderBase folder)
- {
- return m_InventoryService.AddFolder(folder);
- }
- /// <summary>
- /// Update a folder in the user's inventory
- /// </summary>
- /// <param name="folder"></param>
- /// <returns>true if the folder was successfully updated</returns>
- public bool UpdateFolder(InventoryFolderBase folder)
- {
- return m_InventoryService.UpdateFolder(folder);
- }
- /// <summary>
- /// Move an inventory folder to a new location
- /// </summary>
- /// <param name="folder">A folder containing the details of the new location</param>
- /// <returns>true if the folder was successfully moved</returns>
- public bool MoveFolder(InventoryFolderBase folder)
- {
- return m_InventoryService.MoveFolder(folder);
- }
- public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
- {
- return m_InventoryService.DeleteFolders(ownerID, folderIDs);
- }
- /// <summary>
- /// Purge an inventory folder of all its items and subfolders.
- /// </summary>
- /// <param name="folder"></param>
- /// <returns>true if the folder was successfully purged</returns>
- public bool PurgeFolder(InventoryFolderBase folder)
- {
- return m_InventoryService.PurgeFolder(folder);
- }
- public bool AddItem(InventoryItemBase item)
- {
- // m_log.DebugFormat(
- // "[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}",
- // item.Name, item.Owner, item.Folder);
-
- return m_InventoryService.AddItem(item);
- }
- /// <summary>
- /// Update an item in the user's inventory
- /// </summary>
- /// <param name="item"></param>
- /// <returns>true if the item was successfully updated</returns>
- public bool UpdateItem(InventoryItemBase item)
- {
- return m_InventoryService.UpdateItem(item);
- }
- public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
- {
- return m_InventoryService.MoveItems(ownerID, items);
- }
- /// <summary>
- /// Delete an item from the user's inventory
- /// </summary>
- /// <param name="item"></param>
- /// <returns>true if the item was successfully deleted</returns>
- public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
- {
- return m_InventoryService.DeleteItems(ownerID, itemIDs);
- }
- public InventoryItemBase GetItem(InventoryItemBase item)
- {
- // m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
- // UUID requestedItemId = item.ID;
-
- item = m_InventoryService.GetItem(item);
- // if (null == item)
- // m_log.ErrorFormat(
- // "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", requestedItemId);
- return item;
- }
- public InventoryFolderBase GetFolder(InventoryFolderBase folder)
- {
- return m_InventoryService.GetFolder(folder);
- }
- /// <summary>
- /// Does the given user have an inventory structure?
- /// </summary>
- /// <param name="userID"></param>
- /// <returns></returns>
- public bool HasInventoryForUser(UUID userID)
- {
- return m_InventoryService.HasInventoryForUser(userID);
- }
- public List<InventoryItemBase> GetActiveGestures(UUID userId)
- {
- return m_InventoryService.GetActiveGestures(userId);
- }
- public int GetAssetPermissions(UUID userID, UUID assetID)
- {
- return m_InventoryService.GetAssetPermissions(userID, assetID);
- }
- #endregion IInventoryService
- }
- }
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