LocalInventoryServiceConnector.cs 12 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using log4net;
  28. using Mono.Addins;
  29. using Nini.Config;
  30. using System;
  31. using System.Collections.Generic;
  32. using System.Reflection;
  33. using OpenSim.Framework;
  34. using OpenSim.Data;
  35. using OpenSim.Server.Base;
  36. using OpenSim.Region.Framework.Interfaces;
  37. using OpenSim.Region.Framework.Scenes;
  38. using OpenSim.Services.Interfaces;
  39. using OpenMetaverse;
  40. namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
  41. {
  42. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalInventoryServicesConnector")]
  43. public class LocalInventoryServicesConnector : ISharedRegionModule, IInventoryService
  44. {
  45. private static readonly ILog m_log =
  46. LogManager.GetLogger(
  47. MethodBase.GetCurrentMethod().DeclaringType);
  48. /// <summary>
  49. /// Scene used by this module. This currently needs to be publicly settable for HGInventoryBroker.
  50. /// </summary>
  51. public Scene Scene { get; set; }
  52. private IInventoryService m_InventoryService;
  53. private IUserManagement m_UserManager;
  54. private IUserManagement UserManager
  55. {
  56. get
  57. {
  58. if (m_UserManager == null)
  59. {
  60. m_UserManager = Scene.RequestModuleInterface<IUserManagement>();
  61. }
  62. return m_UserManager;
  63. }
  64. }
  65. private bool m_Enabled = false;
  66. public Type ReplaceableInterface
  67. {
  68. get { return null; }
  69. }
  70. public string Name
  71. {
  72. get { return "LocalInventoryServicesConnector"; }
  73. }
  74. public void Initialise(IConfigSource source)
  75. {
  76. IConfig moduleConfig = source.Configs["Modules"];
  77. if (moduleConfig != null)
  78. {
  79. string name = moduleConfig.GetString("InventoryServices", "");
  80. if (name == Name)
  81. {
  82. IConfig inventoryConfig = source.Configs["InventoryService"];
  83. if (inventoryConfig == null)
  84. {
  85. m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: InventoryService missing from OpenSim.ini");
  86. return;
  87. }
  88. string serviceDll = inventoryConfig.GetString("LocalServiceModule", String.Empty);
  89. if (serviceDll == String.Empty)
  90. {
  91. m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: No LocalServiceModule named in section InventoryService");
  92. return;
  93. }
  94. Object[] args = new Object[] { source };
  95. m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Service dll = {0}", serviceDll);
  96. m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(serviceDll, args);
  97. if (m_InventoryService == null)
  98. {
  99. m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service");
  100. throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
  101. }
  102. m_Enabled = true;
  103. m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled");
  104. }
  105. }
  106. }
  107. public void PostInitialise()
  108. {
  109. }
  110. public void Close()
  111. {
  112. }
  113. public void AddRegion(Scene scene)
  114. {
  115. if (!m_Enabled)
  116. return;
  117. scene.RegisterModuleInterface<IInventoryService>(this);
  118. if (Scene == null)
  119. Scene = scene;
  120. }
  121. public void RemoveRegion(Scene scene)
  122. {
  123. if (!m_Enabled)
  124. return;
  125. }
  126. public void RegionLoaded(Scene scene)
  127. {
  128. if (!m_Enabled)
  129. return;
  130. }
  131. #region IInventoryService
  132. public bool CreateUserInventory(UUID user)
  133. {
  134. return m_InventoryService.CreateUserInventory(user);
  135. }
  136. public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
  137. {
  138. return m_InventoryService.GetInventorySkeleton(userId);
  139. }
  140. public InventoryCollection GetUserInventory(UUID id)
  141. {
  142. return m_InventoryService.GetUserInventory(id);
  143. }
  144. public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
  145. {
  146. m_InventoryService.GetUserInventory(userID, callback);
  147. }
  148. public InventoryFolderBase GetRootFolder(UUID userID)
  149. {
  150. return m_InventoryService.GetRootFolder(userID);
  151. }
  152. public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
  153. {
  154. return m_InventoryService.GetFolderForType(userID, type);
  155. }
  156. public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
  157. {
  158. InventoryCollection invCol = m_InventoryService.GetFolderContent(userID, folderID);
  159. if (UserManager != null)
  160. {
  161. // Protect ourselves against the caller subsequently modifying the items list
  162. List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
  163. Util.FireAndForget(delegate
  164. {
  165. foreach (InventoryItemBase item in items)
  166. if (!string.IsNullOrEmpty(item.CreatorData))
  167. UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
  168. });
  169. }
  170. return invCol;
  171. }
  172. public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
  173. {
  174. return m_InventoryService.GetFolderItems(userID, folderID);
  175. }
  176. /// <summary>
  177. /// Add a new folder to the user's inventory
  178. /// </summary>
  179. /// <param name="folder"></param>
  180. /// <returns>true if the folder was successfully added</returns>
  181. public bool AddFolder(InventoryFolderBase folder)
  182. {
  183. return m_InventoryService.AddFolder(folder);
  184. }
  185. /// <summary>
  186. /// Update a folder in the user's inventory
  187. /// </summary>
  188. /// <param name="folder"></param>
  189. /// <returns>true if the folder was successfully updated</returns>
  190. public bool UpdateFolder(InventoryFolderBase folder)
  191. {
  192. return m_InventoryService.UpdateFolder(folder);
  193. }
  194. /// <summary>
  195. /// Move an inventory folder to a new location
  196. /// </summary>
  197. /// <param name="folder">A folder containing the details of the new location</param>
  198. /// <returns>true if the folder was successfully moved</returns>
  199. public bool MoveFolder(InventoryFolderBase folder)
  200. {
  201. return m_InventoryService.MoveFolder(folder);
  202. }
  203. public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
  204. {
  205. return m_InventoryService.DeleteFolders(ownerID, folderIDs);
  206. }
  207. /// <summary>
  208. /// Purge an inventory folder of all its items and subfolders.
  209. /// </summary>
  210. /// <param name="folder"></param>
  211. /// <returns>true if the folder was successfully purged</returns>
  212. public bool PurgeFolder(InventoryFolderBase folder)
  213. {
  214. return m_InventoryService.PurgeFolder(folder);
  215. }
  216. public bool AddItem(InventoryItemBase item)
  217. {
  218. // m_log.DebugFormat(
  219. // "[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}",
  220. // item.Name, item.Owner, item.Folder);
  221. return m_InventoryService.AddItem(item);
  222. }
  223. /// <summary>
  224. /// Update an item in the user's inventory
  225. /// </summary>
  226. /// <param name="item"></param>
  227. /// <returns>true if the item was successfully updated</returns>
  228. public bool UpdateItem(InventoryItemBase item)
  229. {
  230. return m_InventoryService.UpdateItem(item);
  231. }
  232. public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
  233. {
  234. return m_InventoryService.MoveItems(ownerID, items);
  235. }
  236. /// <summary>
  237. /// Delete an item from the user's inventory
  238. /// </summary>
  239. /// <param name="item"></param>
  240. /// <returns>true if the item was successfully deleted</returns>
  241. public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
  242. {
  243. return m_InventoryService.DeleteItems(ownerID, itemIDs);
  244. }
  245. public InventoryItemBase GetItem(InventoryItemBase item)
  246. {
  247. // m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
  248. // UUID requestedItemId = item.ID;
  249. item = m_InventoryService.GetItem(item);
  250. // if (null == item)
  251. // m_log.ErrorFormat(
  252. // "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", requestedItemId);
  253. return item;
  254. }
  255. public InventoryFolderBase GetFolder(InventoryFolderBase folder)
  256. {
  257. return m_InventoryService.GetFolder(folder);
  258. }
  259. /// <summary>
  260. /// Does the given user have an inventory structure?
  261. /// </summary>
  262. /// <param name="userID"></param>
  263. /// <returns></returns>
  264. public bool HasInventoryForUser(UUID userID)
  265. {
  266. return m_InventoryService.HasInventoryForUser(userID);
  267. }
  268. public List<InventoryItemBase> GetActiveGestures(UUID userId)
  269. {
  270. return m_InventoryService.GetActiveGestures(userId);
  271. }
  272. public int GetAssetPermissions(UUID userID, UUID assetID)
  273. {
  274. return m_InventoryService.GetAssetPermissions(userID, assetID);
  275. }
  276. #endregion IInventoryService
  277. }
  278. }