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Scripting
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47180080f0
Formatting cleanup.
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17 år sedan |
AvatarAnimations.cs
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47180080f0
Formatting cleanup.
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17 år sedan |
AvatarAppearance.cs
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47180080f0
Formatting cleanup.
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17 år sedan |
EntityBase.cs
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7f5e1546e2
Removing redundant code
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17 år sedan |
IScenePresenceBody.cs
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47180080f0
Formatting cleanup.
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17 år sedan |
InnerScene.cs
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2b78c40d89
* Adding log debugging messages and making others more explicit
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17 år sedan |
Scene.Inventory.cs
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0cb05c1952
* Updated ray tracing code. It's now good enough to use when the XYZ vector components of the scale have a difference of less then 4.5 meters.
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17 år sedan |
Scene.PacketHandlers.cs
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71ca162821
*Moved LandManagement into its own region module (spiffy!)
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17 år sedan |
Scene.cs
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fadd19f314
**Big ass update warning**
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17 år sedan |
SceneBase.cs
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71ca162821
*Moved LandManagement into its own region module (spiffy!)
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17 år sedan |
SceneCommunicationService.cs
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fd2caf5f16
This update has good news and bad news, first the bad.
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17 år sedan |
SceneEvents.cs
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71ca162821
*Moved LandManagement into its own region module (spiffy!)
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17 år sedan |
SceneManager.cs
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fadd19f314
**Big ass update warning**
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17 år sedan |
SceneObjectGroup.Inventory.cs
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a0e1be3280
Fixed some comparisons of LLUUIDs to null.
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17 år sedan |
SceneObjectGroup.cs
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ba2de258f4
* Refactored out circular reference in Region.Environment <-> Framework.Data.Base
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17 år sedan |
SceneObjectPart.Inventory.cs
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f77ab46184
* Stop (which currently removes) all scripts in an object when that object is deleted from the region
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17 år sedan |
SceneObjectPart.cs
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e74892ee44
* Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. )
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17 år sedan |
ScenePresence.cs
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ad6783ff40
* Massaging CAPS setup/teardown log messages
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17 år sedan |
SceneXmlLoader.cs
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47180080f0
Formatting cleanup.
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17 år sedan |
SimStatsReporter.cs
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2f3bb3b836
Remove a couple more compiler warnings by commenting unused variables.
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17 år sedan |