Adam Frisby fadd19f314 **Big ass update warning** 17 lat temu
..
Scripting 47180080f0 Formatting cleanup. 17 lat temu
AvatarAnimations.cs 47180080f0 Formatting cleanup. 17 lat temu
AvatarAppearance.cs 47180080f0 Formatting cleanup. 17 lat temu
EntityBase.cs 7f5e1546e2 Removing redundant code 17 lat temu
IScenePresenceBody.cs 47180080f0 Formatting cleanup. 17 lat temu
InnerScene.cs 2b78c40d89 * Adding log debugging messages and making others more explicit 17 lat temu
Scene.Inventory.cs 0cb05c1952 * Updated ray tracing code. It's now good enough to use when the XYZ vector components of the scale have a difference of less then 4.5 meters. 17 lat temu
Scene.PacketHandlers.cs 71ca162821 *Moved LandManagement into its own region module (spiffy!) 17 lat temu
Scene.cs fadd19f314 **Big ass update warning** 17 lat temu
SceneBase.cs 71ca162821 *Moved LandManagement into its own region module (spiffy!) 17 lat temu
SceneCommunicationService.cs fd2caf5f16 This update has good news and bad news, first the bad. 17 lat temu
SceneEvents.cs 71ca162821 *Moved LandManagement into its own region module (spiffy!) 17 lat temu
SceneManager.cs fadd19f314 **Big ass update warning** 17 lat temu
SceneObjectGroup.Inventory.cs a0e1be3280 Fixed some comparisons of LLUUIDs to null. 17 lat temu
SceneObjectGroup.cs ba2de258f4 * Refactored out circular reference in Region.Environment <-> Framework.Data.Base 17 lat temu
SceneObjectPart.Inventory.cs f77ab46184 * Stop (which currently removes) all scripts in an object when that object is deleted from the region 17 lat temu
SceneObjectPart.cs e74892ee44 * Use Face normal to offset new prim instead of the hard coded pos.Z += 0.25f; This allows proper positioning of prim based on the face you click. ( Yes, you can click the bottom face of a prim that's above you, and the new prim appears directly below it. ) 17 lat temu
ScenePresence.cs ad6783ff40 * Massaging CAPS setup/teardown log messages 17 lat temu
SceneXmlLoader.cs 47180080f0 Formatting cleanup. 17 lat temu
SimStatsReporter.cs 2f3bb3b836 Remove a couple more compiler warnings by commenting unused variables. 17 lat temu