Dan Lake ffe4d738fb Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions. 11 years ago
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AssemblyInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
CollisionLocker.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
IMesher.cs 80a2b81d52 Add level of detail specification to optionally reduce the number of vertices in generated prim meshes 13 years ago
IPhysicsParameters.cs fef73a1a10 BulletSim: add runtime setting of physics parameters. Update default values. 13 years ago
NullPhysicsScene.cs 77c65951e0 Extract NullPhysicsScene from PhysicsScene to improve code readability 12 years ago
PhysicsActor.cs ffe4d738fb Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions. 11 years ago
PhysicsJoint.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 14 years ago
PhysicsPluginManager.cs b817c337dc On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit 12 years ago
PhysicsScene.cs de44e93aa2 missing changed file 11 years ago
PhysicsSensor.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 14 years ago
PhysicsVector.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested 14 years ago
VehicleConstants.cs 9821c4f566 Revolution is on the roll again! :) 14 years ago
ZeroMesher.cs b0b4782a2b adding configurable j2kDecodeCache path 13 years ago