Dan Lake ffe4d738fb Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions. il y a 11 ans
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AssemblyInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
CollisionLocker.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. il y a 15 ans
IMesher.cs 80a2b81d52 Add level of detail specification to optionally reduce the number of vertices in generated prim meshes il y a 13 ans
IPhysicsParameters.cs fef73a1a10 BulletSim: add runtime setting of physics parameters. Update default values. il y a 13 ans
NullPhysicsScene.cs 77c65951e0 Extract NullPhysicsScene from PhysicsScene to improve code readability il y a 12 ans
PhysicsActor.cs ffe4d738fb Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions. il y a 11 ans
PhysicsJoint.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested il y a 14 ans
PhysicsPluginManager.cs b817c337dc On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit il y a 12 ans
PhysicsScene.cs de44e93aa2 missing changed file il y a 11 ans
PhysicsSensor.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested il y a 14 ans
PhysicsVector.cs d199767e69 Experimental change of PhysicsVector to Vector3. Untested il y a 14 ans
VehicleConstants.cs 9821c4f566 Revolution is on the roll again! :) il y a 14 ans
ZeroMesher.cs b0b4782a2b adding configurable j2kDecodeCache path il y a 13 ans