SmoothSphere.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Region.Framework.Interfaces;
  28. using OpenSim.Region.Framework.Scenes;
  29. namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
  30. {
  31. public class SmoothSphere : ITerrainPaintableEffect
  32. {
  33. #region ITerrainPaintableEffect Members
  34. public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
  35. {
  36. strength = TerrainUtil.MetersToSphericalStrength(strength);
  37. int x, y;
  38. double[,] tweak = new double[map.Width,map.Height];
  39. double area = strength;
  40. double step = strength / 4.0;
  41. duration = 0.03; //MCP Should be read from ini file
  42. // compute delta map
  43. for (x = 0; x < map.Width; x++)
  44. {
  45. for (y = 0; y < map.Height; y++)
  46. {
  47. double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
  48. if (z > 0) // add in non-zero amount
  49. {
  50. double average = 0.0;
  51. int avgsteps = 0;
  52. double n;
  53. for (n = 0.0 - area; n < area; n += step)
  54. {
  55. double l;
  56. for (l = 0.0 - area; l < area; l += step)
  57. {
  58. avgsteps++;
  59. average += TerrainUtil.GetBilinearInterpolate(x + n, y + l, map);
  60. }
  61. }
  62. tweak[x, y] = average / avgsteps;
  63. }
  64. }
  65. }
  66. // blend in map
  67. for (x = 0; x < map.Width; x++)
  68. {
  69. for (y = 0; y < map.Height; y++)
  70. {
  71. if (!mask[x,y])
  72. continue;
  73. double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
  74. if (z > 0) // add in non-zero amount
  75. {
  76. double da = z;
  77. double a = (map[x, y] - tweak[x, y]) * da;
  78. double newz = map[x, y] - (a * duration);
  79. if (newz > 0.0)
  80. map[x, y] = newz;
  81. }
  82. }
  83. }
  84. }
  85. #endregion
  86. }
  87. }