FlattenSphere.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenSim.Region.Framework.Interfaces;
  29. using OpenSim.Region.Framework.Scenes;
  30. namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
  31. {
  32. public class FlattenSphere : ITerrainPaintableEffect
  33. {
  34. #region ITerrainPaintableEffect Members
  35. public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration)
  36. {
  37. strength = TerrainUtil.MetersToSphericalStrength(strength);
  38. int x, y;
  39. // blend in map
  40. for (x = 0; x < map.Width; x++)
  41. {
  42. for (y = 0; y < map.Height; y++)
  43. {
  44. if (!mask[x,y])
  45. continue;
  46. double z;
  47. if (duration < 4.0)
  48. {
  49. z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * duration * 0.25;
  50. }
  51. else {
  52. z = 1.0;
  53. }
  54. double delta = rz - map[x, y];
  55. if (Math.Abs(delta) > 0.1)
  56. {
  57. if (z > 1.0)
  58. {
  59. z = 1.0;
  60. }
  61. else if (z < 0.0)
  62. {
  63. z = 0.0;
  64. }
  65. delta *= z;
  66. }
  67. if (delta != 0) // add in non-zero amount
  68. {
  69. map[x, y] += delta;
  70. }
  71. }
  72. }
  73. }
  74. #endregion
  75. }
  76. }