John Hurliman dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 rokov pred
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MSSQL 6a0a878f7c Remove "Dwell" support from core and replace it with calls to methods 14 rokov pred
MySQL 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed 14 rokov pred
Null a5e4a2bb3b Add distance sort for null, too 14 rokov pred
Properties 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 rokov pred
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 14 rokov pred
SQLite 6a0a878f7c Remove "Dwell" support from core and replace it with calls to methods 14 rokov pred
SQLiteLegacy 6a0a878f7c Remove "Dwell" support from core and replace it with calls to methods 14 rokov pred
Tests 289c21099c Add automated test at the opensim 'api' level to check that a given item goes to the correct directory 14 rokov pred
AssetDataBase.cs 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 14 rokov pred
DBGuids.cs caf61ab7d8 Binary Guids are 16 chars long. Fix parser. 14 rokov pred
IAssetData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 rokov pred
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations 15 rokov pred
IAvatarData.cs 6e8d94685d AvatarStore. Untested, but complete 14 rokov pred
IFriendsData.cs b92cb6126d Implement the friends data adaptor 14 rokov pred
IGridUserData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 rokov pred
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 rokov pred
IPresenceData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 rokov pred
IRegionData.cs 1f25b9e8db Thank you, Marck00, for a patch that implemented region distance sorting 14 rokov pred
IUserAccountData.cs 930d374525 Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer. 14 rokov pred
IXInventoryData.cs 5c0068723f Changed XInventoryData's CreatorID to a string. 14 rokov pred
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 rokov pred
Migration.cs 3b26baf282 Even if all data migratios are up to date, still print the current revision to the log 14 rokov pred