John Hurliman dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 jaren geleden
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MSSQL 6a0a878f7c Remove "Dwell" support from core and replace it with calls to methods 14 jaren geleden
MySQL 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed 14 jaren geleden
Null a5e4a2bb3b Add distance sort for null, too 14 jaren geleden
Properties 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 jaren geleden
Resources 6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 14 jaren geleden
SQLite 6a0a878f7c Remove "Dwell" support from core and replace it with calls to methods 14 jaren geleden
SQLiteLegacy 6a0a878f7c Remove "Dwell" support from core and replace it with calls to methods 14 jaren geleden
Tests 289c21099c Add automated test at the opensim 'api' level to check that a given item goes to the correct directory 14 jaren geleden
AssetDataBase.cs 60357d3778 Implement the "delete" path for assets. Adds a new option to allow remote asset deletion in robust handler. 14 jaren geleden
DBGuids.cs caf61ab7d8 Binary Guids are 16 chars long. Fix parser. 14 jaren geleden
IAssetData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 jaren geleden
IAuthenticationData.cs ac40c7a74c Fully implement unencrypted auth token operations 15 jaren geleden
IAvatarData.cs 6e8d94685d AvatarStore. Untested, but complete 14 jaren geleden
IFriendsData.cs b92cb6126d Implement the friends data adaptor 14 jaren geleden
IGridUserData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 jaren geleden
IInventoryData.cs dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 14 jaren geleden
IPresenceData.cs a58859a0d4 GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. 14 jaren geleden
IRegionData.cs 1f25b9e8db Thank you, Marck00, for a patch that implemented region distance sorting 14 jaren geleden
IUserAccountData.cs 930d374525 Expose Delete at IUserAccountData interface. It was there already. No changes in IUserAccountService, just the data layer. 14 jaren geleden
IXInventoryData.cs 5c0068723f Changed XInventoryData's CreatorID to a string. 14 jaren geleden
IniConfig.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 jaren geleden
Migration.cs 3b26baf282 Even if all data migratios are up to date, still print the current revision to the log 14 jaren geleden