UbitUmarov 23de4e3a82 let scriptEvents flags represent all events we have (so change to 64bit ulong) not the need to keep duplicated definitions on main framework and each script engine, namely because Xengine app domain option 4 anni fa
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MMRDelegateCommon.cs 2129d941ac rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit 6 anni fa
MMRIEventHandlers.cs 2129d941ac rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit 6 anni fa
MMRInternalFuncDict.cs 85b973ce1d Y(xmr)engine cosmetics... 6 anni fa
MMRScriptBinOpStr.cs f09a18a7a8 Yengine: Also error on division by Zero 5 anni fa
MMRScriptCodeGen.cs 16cfb3deab mantis 8717: fix local heap use account (will automatlic recompile scripts) 4 anni fa
MMRScriptCollector.cs a83b7a292b mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles 5 anni fa
MMRScriptCompValu.cs bf0697d5f4 mantis 8551: Simplify Yengine heap usage control 5 anni fa
MMRScriptCompile.cs a83b7a292b mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles 5 anni fa
MMRScriptConsts.cs 85b973ce1d Y(xmr)engine cosmetics... 6 anni fa
MMRScriptEventCode.cs 23de4e3a82 let scriptEvents flags represent all events we have (so change to 64bit ulong) not the need to keep duplicated definitions on main framework and each script engine, namely because Xengine app domain option 4 anni fa
MMRScriptInlines.cs f09a18a7a8 Yengine: Also error on division by Zero 5 anni fa
MMRScriptMyILGen.cs 2129d941ac rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit 6 anni fa
MMRScriptObjCode.cs 2369ce413d Yengine: only retry compile if there was a object file in cache with wrong version or signature 6 anni fa
MMRScriptObjWriter.cs 85b973ce1d Y(xmr)engine cosmetics... 6 anni fa
MMRScriptReduce.cs f09a18a7a8 Yengine: Also error on division by Zero 5 anni fa
MMRScriptTokenize.cs 665037e366 cosmetics 4 anni fa
MMRScriptTypeCast.cs 6b930a596b Yengine make float.tostring culture invariant 5 anni fa
MMRScriptVarDict.cs 85b973ce1d Y(xmr)engine cosmetics... 6 anni fa
XMRArray.cs 9b7ad30ee1 more changes on YEngine scripts heap usage 5 anni fa
XMREngXmrTestLs.cs 85b973ce1d Y(xmr)engine cosmetics... 6 anni fa
XMREngine.cs 23de4e3a82 let scriptEvents flags represent all events we have (so change to 64bit ulong) not the need to keep duplicated definitions on main framework and each script engine, namely because Xengine app domain option 4 anni fa
XMREvents.cs 92e3f424cf cosmetics 4 anni fa
XMRHeapTracker.cs 9b7ad30ee1 more changes on YEngine scripts heap usage 5 anni fa
XMRInstAbstract.cs 9b7ad30ee1 more changes on YEngine scripts heap usage 5 anni fa
XMRInstBackend.cs a1239d2706 Yengine: avoid use of Enum.Parse 4 anni fa
XMRInstCapture.cs fffac7d531 mantis 8704: fix issues on YEngine 4 anni fa
XMRInstCtor.cs eae2f87cae cosmetics 4 anni fa
XMRInstMain.cs a1239d2706 Yengine: avoid use of Enum.Parse 4 anni fa
XMRInstMisc.cs 23de4e3a82 let scriptEvents flags represent all events we have (so change to 64bit ulong) not the need to keep duplicated definitions on main framework and each script engine, namely because Xengine app domain option 4 anni fa
XMRInstQueue.cs 2129d941ac rename XMREngine as Yengine (still not all done), big mess source formating changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit 6 anni fa
XMRInstRun.cs a1239d2706 Yengine: avoid use of Enum.Parse 4 anni fa
XMRObjectTokens.cs 5ff57f01b7 Yengine: change filename extentions on scripts state (better delete contents of bin/scriptengines/yengine .. btw bin/scriptdata is not used anymore ) 6 anni fa
XMRSDTypeClObj.cs 9b7ad30ee1 more changes on YEngine scripts heap usage 5 anni fa
XMRScriptThread.cs 2a508edcb4 YEngine: change some startup log messages 5 anni fa
XMRScriptUThread.cs 5d2ffdc35b limit max number of attachments to 38. All can be on same point 5 anni fa