UbitUmarov 11f6d28a06 fix merge vor 7 Jahren
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Agent 63383bf3c5 add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug vor 7 Jahren
Asset b16abc8166 Massive tab and trailing space cleanup vor 7 Jahren
Avatar d0912b6151 let StreamReader be in using statements vor 7 Jahren
DataSnapshot 254b26a7d5 fix merge vor 7 Jahren
Example b16abc8166 Massive tab and trailing space cleanup vor 7 Jahren
Framework 75915bd0f3 Add the ability to post to and act uponconfiguration in etcd vor 7 Jahren
Materials 5a18ea31cf Make negative asset caching actually work vor 7 Jahren
PhysicsParameters b16abc8166 Massive tab and trailing space cleanup vor 7 Jahren
PrimLimitsModule eb11505d19 add bool CanObjectEnterWithScripts(SceneObjectGroup sog, ILandObject land) permissions check vor 7 Jahren
Properties b16abc8166 Massive tab and trailing space cleanup vor 7 Jahren
Scripting 3402819888 do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory) vor 7 Jahren
ServiceConnectorsIn b16abc8166 Massive tab and trailing space cleanup vor 7 Jahren
UserStatistics b16abc8166 Massive tab and trailing space cleanup vor 7 Jahren
ViewerSupport 86d057852d Fix custom dialogs working when bin/ is read-only vor 7 Jahren
World 3402819888 do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory) vor 7 Jahren
README 0867302e09 reformatting README (just noticed that that line was a bit on the long vor 15 Jahren

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.