UbitUmarov 11f6d28a06 fix merge 7 lat temu
..
Agent 63383bf3c5 add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug 7 lat temu
Asset b16abc8166 Massive tab and trailing space cleanup 7 lat temu
Avatar d0912b6151 let StreamReader be in using statements 7 lat temu
DataSnapshot 254b26a7d5 fix merge 7 lat temu
Example b16abc8166 Massive tab and trailing space cleanup 7 lat temu
Framework 75915bd0f3 Add the ability to post to and act uponconfiguration in etcd 7 lat temu
Materials 5a18ea31cf Make negative asset caching actually work 7 lat temu
PhysicsParameters b16abc8166 Massive tab and trailing space cleanup 7 lat temu
PrimLimitsModule eb11505d19 add bool CanObjectEnterWithScripts(SceneObjectGroup sog, ILandObject land) permissions check 7 lat temu
Properties b16abc8166 Massive tab and trailing space cleanup 7 lat temu
Scripting 3402819888 do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory) 7 lat temu
ServiceConnectorsIn b16abc8166 Massive tab and trailing space cleanup 7 lat temu
UserStatistics b16abc8166 Massive tab and trailing space cleanup 7 lat temu
ViewerSupport 86d057852d Fix custom dialogs working when bin/ is read-only 7 lat temu
World 3402819888 do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory) 7 lat temu
README 0867302e09 reformatting README (just noticed that that line was a bit on the long 15 lat temu

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.