UbitUmarov 11f6d28a06 fix merge 7 年之前
..
Agent 63383bf3c5 add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug 7 年之前
Asset b16abc8166 Massive tab and trailing space cleanup 7 年之前
Avatar d0912b6151 let StreamReader be in using statements 7 年之前
DataSnapshot 254b26a7d5 fix merge 7 年之前
Example b16abc8166 Massive tab and trailing space cleanup 7 年之前
Framework 75915bd0f3 Add the ability to post to and act uponconfiguration in etcd 7 年之前
Materials 5a18ea31cf Make negative asset caching actually work 7 年之前
PhysicsParameters b16abc8166 Massive tab and trailing space cleanup 7 年之前
PrimLimitsModule eb11505d19 add bool CanObjectEnterWithScripts(SceneObjectGroup sog, ILandObject land) permissions check 7 年之前
Properties b16abc8166 Massive tab and trailing space cleanup 7 年之前
Scripting 3402819888 do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory) 7 年之前
ServiceConnectorsIn b16abc8166 Massive tab and trailing space cleanup 7 年之前
UserStatistics b16abc8166 Massive tab and trailing space cleanup 7 年之前
ViewerSupport 86d057852d Fix custom dialogs working when bin/ is read-only 7 年之前
World 3402819888 do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory) 7 年之前
README 0867302e09 reformatting README (just noticed that that line was a bit on the long 15 年之前

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules

we will keep these modules in-tree.