.. |
Animation
|
54a5b6f434
Reduce number of AvatarAnimations sent with large number of avatars
|
14 years ago |
Scripting
|
4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
|
15 years ago |
Serialization
|
3c036934a3
Preserving the link numbers is a serializer's highest duty.
|
14 years ago |
Tests
|
4b518e0288
minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really
|
14 years ago |
Types
|
8e3dd64282
Removed an innefficent List.Contains lookup from UpdateQueue
|
15 years ago |
AsyncSceneObjectGroupDeleter.cs
|
f29cb57bf1
Continuing refactor. Refactor DeRezObject to deal with multiple objects
|
14 years ago |
Border.cs
|
606e831ff5
Formatting cleanup.
|
15 years ago |
Cardinals.cs
|
56ddd6828c
Add copyright headers. Formatting cleanup.
|
15 years ago |
EntityBase.cs
|
93ef65c690
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
|
14 years ago |
EntityManager.cs
|
142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
|
15 years ago |
EventManager.cs
|
eaea89bbb7
Remove localID from script controls data. It won't transfer to another
|
14 years ago |
Prioritizer.cs
|
68551675df
Guard prioritizer agains null values as those produced by a bullet dying
|
14 years ago |
RegionStatsHandler.cs
|
c5ea783526
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
|
15 years ago |
ReturnInfo.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 years ago |
Scene.Inventory.cs
|
12858122d5
Fixes mantis #4870.
|
14 years ago |
Scene.PacketHandlers.cs
|
53594e599e
* Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration.
|
14 years ago |
Scene.Permissions.cs
|
734b0416de
Unify a previous refactor of object return with the older solution. We
|
14 years ago |
Scene.cs
|
cd8bb316ea
Remove getting the object capacity from the money module. It is now set
|
14 years ago |
SceneBase.cs
|
041f253e2b
minor: comment out region interface registration log msg I accidentally left in last week
|
14 years ago |
SceneCommunicationService.cs
|
19558f380a
Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours.
|
14 years ago |
SceneGraph.cs
|
85a9c305a2
Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
|
14 years ago |
SceneManager.cs
|
62e0b53ca4
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
|
14 years ago |
SceneObjectGroup.Inventory.cs
|
39cd57598b
Fix a permissions issue
|
14 years ago |
SceneObjectGroup.cs
|
85a9c305a2
Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
|
14 years ago |
SceneObjectPart.cs
|
26621ca500
Add scripted controllers into agent intersim messaging
|
14 years ago |
SceneObjectPartInventory.cs
|
dd14016885
Revamp the permissions propagation. This MAY mess up. Please test.
|
14 years ago |
ScenePresence.cs
|
26621ca500
Add scripted controllers into agent intersim messaging
|
14 years ago |
SceneViewer.cs
|
a863eb9da3
One should not lock null objects.
|
14 years ago |
SimStatsReporter.cs
|
70d5b1c34c
Formatting cleanup. Add copyright headers.
|
15 years ago |
TerrainChannel.cs
|
387e9f7a7f
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
|
15 years ago |
TerrainUtil.cs
|
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
15 years ago |
UndoState.cs
|
9821c4f566
Revolution is on the roll again! :)
|
14 years ago |
UuidGatherer.cs
|
74ef1ed36f
add prim item and test asset save in save oar unit test
|
14 years ago |