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AssemblyInfo.cs
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1f1da23097
Bump version and assembly version numbers from 0.7.5 to 0.7.6
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il y a 11 ans |
CollisionLocker.cs
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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il y a 15 ans |
IMesher.cs
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dce9e323f4
BulletSim: remove degenerate triangles from meshes. This fixes the
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il y a 11 ans |
IPhysicsParameters.cs
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af73ea909c
Change passed PhysicsParameter value from float to the more general string value
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il y a 11 ans |
NullPhysicsScene.cs
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77c65951e0
Extract NullPhysicsScene from PhysicsScene to improve code readability
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il y a 13 ans |
PhysicsActor.cs
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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il y a 11 ans |
PhysicsJoint.cs
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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il y a 15 ans |
PhysicsPluginManager.cs
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3d0fc70864
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
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il y a 12 ans |
PhysicsScene.cs
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24df15dab7
BulletSim: add implementation of 'physSetLinksetType' and 'physGetLinksetType'
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il y a 11 ans |
PhysicsSensor.cs
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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il y a 15 ans |
PhysicsVector.cs
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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il y a 15 ans |
VehicleConstants.cs
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9821c4f566
Revolution is on the roll again! :)
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il y a 14 ans |
ZeroMesher.cs
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0cd99c74a7
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables mesh caching. Since BulletSim caches and tracks the unmanaged memory version of meshes, the Meshmerizer itself does not need to cache built meshes once BulletSim has made the physical proxy mesh.
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il y a 12 ans |