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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using log4net;
- using Nini.Config;
- using System;
- using System.Collections.Generic;
- using System.Collections.Specialized;
- using System.Reflection;
- using System.Web;
- using OpenSim.Framework;
- using OpenSim.Services.Interfaces;
- using OpenSim.Services.Connectors.Hypergrid;
- using OpenMetaverse;
- namespace OpenSim.Services.Connectors
- {
- public class HGAssetServiceConnector : IAssetService
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private ExpiringCacheOS<string, AssetServicesConnector> m_connectors = new ExpiringCacheOS<string, AssetServicesConnector>(120000);
- public HGAssetServiceConnector(IConfigSource source)
- {
- IConfig moduleConfig = source.Configs["Modules"];
- if (moduleConfig != null)
- {
- // string name = moduleConfig.GetString("AssetServices", "");
- IConfig assetConfig = source.Configs["AssetService"];
- if (assetConfig == null)
- {
- m_log.Error("[HG ASSET SERVICE]: AssetService missing from OpenSim.ini");
- return;
- }
- m_log.Info("[HG ASSET SERVICE]: HG asset service enabled");
- }
- }
- private AssetServicesConnector GetConnector(string url)
- {
- AssetServicesConnector connector = null;
- lock (m_connectors)
- {
- if (!m_connectors.TryGetValue(url, 120000, out connector))
- {
- // Still not as flexible as I would like this to be,
- // but good enough for now
- connector = new AssetServicesConnector(url);
- m_connectors.Add(url, connector);
- }
- }
- return connector;
- }
- public AssetBase Get(string id)
- {
- string url = string.Empty;
- string assetID = string.Empty;
- if (Util.ParseForeignAssetID(id, out url, out assetID) > 0)
- {
- IAssetService connector = GetConnector(url);
- return connector.Get(assetID);
- }
- return null;
- }
- public AssetBase Get(string id, string ForeignAssetService)
- {
- IAssetService connector = GetConnector(ForeignAssetService);
- return connector.Get(id);
- }
- public AssetBase GetCached(string id)
- {
- string url = string.Empty;
- string assetID = string.Empty;
- if (Util.ParseForeignAssetID(id, out url, out assetID) > 0)
- {
- IAssetService connector = GetConnector(url);
- return connector.GetCached(assetID);
- }
- return null;
- }
- public AssetMetadata GetMetadata(string id)
- {
- string url = string.Empty;
- string assetID = string.Empty;
- if (Util.ParseForeignAssetID(id, out url, out assetID) > 0)
- {
- IAssetService connector = GetConnector(url);
- return connector.GetMetadata(assetID);
- }
- return null;
- }
- public byte[] GetData(string id)
- {
- return null;
- }
- public bool Get(string id, object sender, AssetRetrieved handler)
- {
- string url = string.Empty;
- string assetID = string.Empty;
- if (Util.ParseForeignAssetID(id, out url, out assetID) > 0)
- {
- IAssetService connector = GetConnector(url);
- return connector.Get(assetID, sender, handler);
- }
- return false;
- }
- private struct AssetAndIndex
- {
- public UUID assetID;
- public int index;
- public AssetAndIndex(UUID assetID, int index)
- {
- this.assetID = assetID;
- this.index = index;
- }
- }
- public virtual bool[] AssetsExist(string[] ids)
- {
- // This method is a bit complicated because it works even if the assets belong to different
- // servers; that requires sending separate requests to each server.
- // Group the assets by the server they belong to
- var url2assets = new Dictionary<string, List<AssetAndIndex>>();
- for (int i = 0; i < ids.Length; i++)
- {
- string url = string.Empty;
- string assetID = string.Empty;
- if (Util.ParseForeignAssetID(ids[i], out url, out assetID) > 0)
- {
- if (!url2assets.ContainsKey(url))
- url2assets.Add(url, new List<AssetAndIndex>());
- url2assets[url].Add(new AssetAndIndex(UUID.Parse(assetID), i));
- }
- }
- // Query each of the servers in turn
- bool[] exist = new bool[ids.Length];
- foreach (string url in url2assets.Keys)
- {
- AssetServicesConnector connector = GetConnector(url);
- lock (connector.ConnectorLock)
- {
- List<AssetAndIndex> curAssets = url2assets[url];
- string[] assetIDs = curAssets.ConvertAll(a => a.assetID.ToString()).ToArray();
- bool[] curExist = connector.AssetsExist(assetIDs);
- int i = 0;
- foreach (AssetAndIndex ai in curAssets)
- {
- exist[ai.index] = curExist[i];
- ++i;
- }
- }
- }
- return exist;
- }
- public string Store(AssetBase asset)
- {
- string url = string.Empty;
- string assetID = string.Empty;
- if (Util.ParseForeignAssetID(asset.ID, out url, out assetID) > 0)
- {
- AssetServicesConnector connector = GetConnector(url);
- // Restore the assetID to a simple UUID
- asset.ID = assetID;
- lock ((connector.ConnectorLock))
- return connector.Store(asset);
- }
- return string.Empty;
- }
- public bool UpdateContent(string id, byte[] data)
- {
- return false;
- }
- public bool Delete(string id)
- {
- return false;
- }
- }
- }
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