/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using log4net; using Nini.Config; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Reflection; using System.Web; using OpenSim.Framework; using OpenSim.Services.Interfaces; using OpenSim.Services.Connectors.Hypergrid; using OpenMetaverse; namespace OpenSim.Services.Connectors { public class HGAssetServiceConnector : IAssetService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private ExpiringCacheOS m_connectors = new ExpiringCacheOS(120000); public HGAssetServiceConnector(IConfigSource source) { IConfig moduleConfig = source.Configs["Modules"]; if (moduleConfig != null) { // string name = moduleConfig.GetString("AssetServices", ""); IConfig assetConfig = source.Configs["AssetService"]; if (assetConfig == null) { m_log.Error("[HG ASSET SERVICE]: AssetService missing from OpenSim.ini"); return; } m_log.Info("[HG ASSET SERVICE]: HG asset service enabled"); } } private AssetServicesConnector GetConnector(string url) { AssetServicesConnector connector = null; lock (m_connectors) { if (!m_connectors.TryGetValue(url, 120000, out connector)) { // Still not as flexible as I would like this to be, // but good enough for now connector = new AssetServicesConnector(url); m_connectors.Add(url, connector); } } return connector; } public AssetBase Get(string id) { string url = string.Empty; string assetID = string.Empty; if (Util.ParseForeignAssetID(id, out url, out assetID) > 0) { IAssetService connector = GetConnector(url); return connector.Get(assetID); } return null; } public AssetBase Get(string id, string ForeignAssetService) { IAssetService connector = GetConnector(ForeignAssetService); return connector.Get(id); } public AssetBase GetCached(string id) { string url = string.Empty; string assetID = string.Empty; if (Util.ParseForeignAssetID(id, out url, out assetID) > 0) { IAssetService connector = GetConnector(url); return connector.GetCached(assetID); } return null; } public AssetMetadata GetMetadata(string id) { string url = string.Empty; string assetID = string.Empty; if (Util.ParseForeignAssetID(id, out url, out assetID) > 0) { IAssetService connector = GetConnector(url); return connector.GetMetadata(assetID); } return null; } public byte[] GetData(string id) { return null; } public bool Get(string id, object sender, AssetRetrieved handler) { string url = string.Empty; string assetID = string.Empty; if (Util.ParseForeignAssetID(id, out url, out assetID) > 0) { IAssetService connector = GetConnector(url); return connector.Get(assetID, sender, handler); } return false; } private struct AssetAndIndex { public UUID assetID; public int index; public AssetAndIndex(UUID assetID, int index) { this.assetID = assetID; this.index = index; } } public virtual bool[] AssetsExist(string[] ids) { // This method is a bit complicated because it works even if the assets belong to different // servers; that requires sending separate requests to each server. // Group the assets by the server they belong to var url2assets = new Dictionary>(); for (int i = 0; i < ids.Length; i++) { string url = string.Empty; string assetID = string.Empty; if (Util.ParseForeignAssetID(ids[i], out url, out assetID) > 0) { if (!url2assets.ContainsKey(url)) url2assets.Add(url, new List()); url2assets[url].Add(new AssetAndIndex(UUID.Parse(assetID), i)); } } // Query each of the servers in turn bool[] exist = new bool[ids.Length]; foreach (string url in url2assets.Keys) { AssetServicesConnector connector = GetConnector(url); lock (connector.ConnectorLock) { List curAssets = url2assets[url]; string[] assetIDs = curAssets.ConvertAll(a => a.assetID.ToString()).ToArray(); bool[] curExist = connector.AssetsExist(assetIDs); int i = 0; foreach (AssetAndIndex ai in curAssets) { exist[ai.index] = curExist[i]; ++i; } } } return exist; } public string Store(AssetBase asset) { string url = string.Empty; string assetID = string.Empty; if (Util.ParseForeignAssetID(asset.ID, out url, out assetID) > 0) { AssetServicesConnector connector = GetConnector(url); // Restore the assetID to a simple UUID asset.ID = assetID; lock ((connector.ConnectorLock)) return connector.Store(asset); } return string.Empty; } public bool UpdateContent(string id, byte[] data) { return false; } public bool Delete(string id) { return false; } } }