ArchiverModule.cs 12 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using log4net;
  32. using NDesk.Options;
  33. using Nini.Config;
  34. using Mono.Addins;
  35. using OpenSim.Framework;
  36. using OpenSim.Framework.Console;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. using OpenMetaverse;
  40. namespace OpenSim.Region.CoreModules.World.Archiver
  41. {
  42. /// <summary>
  43. /// This module loads and saves OpenSimulator region archives
  44. /// </summary>
  45. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ArchiverModule")]
  46. public class ArchiverModule : INonSharedRegionModule, IRegionArchiverModule
  47. {
  48. private static readonly ILog m_log =
  49. LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  50. public Scene Scene { get; private set; }
  51. public IRegionCombinerModule RegionCombinerModule { get; private set; }
  52. /// <value>
  53. /// The file used to load and save an opensimulator archive if no filename has been specified
  54. /// </value>
  55. protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
  56. public string Name
  57. {
  58. get { return "RegionArchiverModule"; }
  59. }
  60. public Type ReplaceableInterface
  61. {
  62. get { return null; }
  63. }
  64. public void Initialise(IConfigSource source)
  65. {
  66. //m_log.Debug("[ARCHIVER] Initialising");
  67. }
  68. public void AddRegion(Scene scene)
  69. {
  70. Scene = scene;
  71. Scene.RegisterModuleInterface<IRegionArchiverModule>(this);
  72. //m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName);
  73. }
  74. public void RegionLoaded(Scene scene)
  75. {
  76. RegionCombinerModule = scene.RequestModuleInterface<IRegionCombinerModule>();
  77. }
  78. public void RemoveRegion(Scene scene)
  79. {
  80. }
  81. public void Close()
  82. {
  83. }
  84. /// <summary>
  85. /// Load a whole region from an opensimulator archive.
  86. /// </summary>
  87. /// <param name="cmdparams"></param>
  88. public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
  89. {
  90. bool mergeOar = false;
  91. bool skipAssets = false;
  92. bool forceTerrain = false;
  93. bool forceParcels = false;
  94. bool noObjects = false;
  95. Vector3 displacement = new Vector3(0f, 0f, 0f);
  96. float rotation = 0f;
  97. Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0);
  98. OptionSet options = new OptionSet();
  99. options.Add("m|merge", delegate (string v) { mergeOar = (v != null); });
  100. options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); });
  101. options.Add("force-terrain", delegate (string v) { forceTerrain = (v != null); });
  102. options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); // downward compatibility
  103. options.Add("force-parcels", delegate (string v) { forceParcels = (v != null); });
  104. options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); }); // downward compatibility
  105. options.Add("no-objects", delegate (string v) { noObjects = (v != null); });
  106. options.Add("displacement=", delegate (string v) {
  107. try
  108. {
  109. displacement = v == null ? Vector3.Zero : Vector3.Parse(v);
  110. }
  111. catch
  112. {
  113. m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing displacement");
  114. m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --displacement \"<128,128,0>\"");
  115. return;
  116. }
  117. });
  118. options.Add("rotation=", delegate (string v) {
  119. try
  120. {
  121. rotation = v == null ? 0f : float.Parse(v);
  122. }
  123. catch
  124. {
  125. m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing rotation");
  126. m_log.ErrorFormat("[ARCHIVER MODULE] Must be an angle in degrees between -360 and +360: --rotation 45");
  127. return;
  128. }
  129. // Convert to radians for internals
  130. rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI;
  131. });
  132. options.Add("rotation-center=", delegate (string v) {
  133. try
  134. {
  135. rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v);
  136. }
  137. catch
  138. {
  139. m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing rotation displacement");
  140. m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --rotation-center \"<128,128,0>\"");
  141. return;
  142. }
  143. });
  144. // Send a message to the region ready module
  145. /* bluewall* Disable this for the time being
  146. IRegionReadyModule rready = m_scene.RequestModuleInterface<IRegionReadyModule>();
  147. if (rready != null)
  148. {
  149. rready.OarLoadingAlert("load");
  150. }
  151. */
  152. List<string> mainParams = options.Parse(cmdparams);
  153. // m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar);
  154. //
  155. // foreach (string param in mainParams)
  156. // m_log.DebugFormat("GOT PARAM [{0}]", param);
  157. Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
  158. if (mergeOar) archiveOptions.Add("merge", null);
  159. if (skipAssets) archiveOptions.Add("skipAssets", null);
  160. if (forceTerrain) archiveOptions.Add("force-terrain", null);
  161. if (forceParcels) archiveOptions.Add("force-parcels", null);
  162. if (noObjects) archiveOptions.Add("no-objects", null);
  163. archiveOptions.Add("displacement", displacement);
  164. archiveOptions.Add("rotation", rotation);
  165. archiveOptions.Add("rotation-center", rotationCenter);
  166. if (mainParams.Count > 2)
  167. {
  168. DearchiveRegion(mainParams[2], Guid.Empty, archiveOptions);
  169. }
  170. else
  171. {
  172. DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, Guid.Empty, archiveOptions);
  173. }
  174. }
  175. /// <summary>
  176. /// Save a region to a file, including all the assets needed to restore it.
  177. /// </summary>
  178. /// <param name="cmdparams"></param>
  179. public void HandleSaveOarConsoleCommand(string module, string[] cmdparams)
  180. {
  181. Dictionary<string, object> options = new Dictionary<string, object>();
  182. OptionSet ops = new OptionSet();
  183. // legacy argument [obsolete]
  184. ops.Add("p|profile=", delegate(string v) { Console.WriteLine("\n WARNING: -profile option is obsolete and it will not work. Use -home instead.\n"); });
  185. // preferred
  186. ops.Add("h|home=", delegate(string v) { options["home"] = v; });
  187. ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
  188. ops.Add("publish", v => options["wipe-owners"] = v != null);
  189. ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; });
  190. ops.Add("all", delegate(string v) { options["all"] = v != null; });
  191. List<string> mainParams = ops.Parse(cmdparams);
  192. string path;
  193. if (mainParams.Count > 2)
  194. path = mainParams[2];
  195. else
  196. path = DEFAULT_OAR_BACKUP_FILENAME;
  197. // Not doing this right now as this causes some problems with auto-backup systems. Maybe a force flag is
  198. // needed
  199. // if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, path))
  200. // return;
  201. ArchiveRegion(path, options);
  202. }
  203. public void ArchiveRegion(string savePath, Dictionary<string, object> options)
  204. {
  205. ArchiveRegion(savePath, Guid.Empty, options);
  206. }
  207. public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options)
  208. {
  209. m_log.InfoFormat(
  210. "[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath);
  211. new ArchiveWriteRequest(Scene, savePath, requestId).ArchiveRegion(options);
  212. }
  213. public void ArchiveRegion(Stream saveStream)
  214. {
  215. ArchiveRegion(saveStream, Guid.Empty);
  216. }
  217. public void ArchiveRegion(Stream saveStream, Guid requestId)
  218. {
  219. ArchiveRegion(saveStream, requestId, new Dictionary<string, object>());
  220. }
  221. public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options)
  222. {
  223. new ArchiveWriteRequest(Scene, saveStream, requestId).ArchiveRegion(options);
  224. }
  225. public void DearchiveRegion(string loadPath)
  226. {
  227. Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
  228. DearchiveRegion(loadPath, Guid.Empty, archiveOptions);
  229. }
  230. public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options)
  231. {
  232. m_log.InfoFormat(
  233. "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
  234. new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion();
  235. }
  236. public void DearchiveRegion(Stream loadStream)
  237. {
  238. Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
  239. DearchiveRegion(loadStream, Guid.Empty, archiveOptions);
  240. }
  241. public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options)
  242. {
  243. new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion();
  244. }
  245. }
  246. }