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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using log4net;
- using NDesk.Options;
- using Nini.Config;
- using Mono.Addins;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenMetaverse;
- namespace OpenSim.Region.CoreModules.World.Archiver
- {
- /// <summary>
- /// This module loads and saves OpenSimulator region archives
- /// </summary>
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ArchiverModule")]
- public class ArchiverModule : INonSharedRegionModule, IRegionArchiverModule
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public Scene Scene { get; private set; }
- public IRegionCombinerModule RegionCombinerModule { get; private set; }
- /// <value>
- /// The file used to load and save an opensimulator archive if no filename has been specified
- /// </value>
- protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar";
- public string Name
- {
- get { return "RegionArchiverModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void Initialise(IConfigSource source)
- {
- //m_log.Debug("[ARCHIVER] Initialising");
- }
- public void AddRegion(Scene scene)
- {
- Scene = scene;
- Scene.RegisterModuleInterface<IRegionArchiverModule>(this);
- //m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName);
- }
- public void RegionLoaded(Scene scene)
- {
- RegionCombinerModule = scene.RequestModuleInterface<IRegionCombinerModule>();
- }
- public void RemoveRegion(Scene scene)
- {
- }
- public void Close()
- {
- }
- /// <summary>
- /// Load a whole region from an opensimulator archive.
- /// </summary>
- /// <param name="cmdparams"></param>
- public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
- {
- bool mergeOar = false;
- bool skipAssets = false;
- bool forceTerrain = false;
- bool forceParcels = false;
- bool noObjects = false;
- Vector3 displacement = new Vector3(0f, 0f, 0f);
- float rotation = 0f;
- Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0);
-
- OptionSet options = new OptionSet();
- options.Add("m|merge", delegate (string v) { mergeOar = (v != null); });
- options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); });
- options.Add("force-terrain", delegate (string v) { forceTerrain = (v != null); });
- options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); // downward compatibility
- options.Add("force-parcels", delegate (string v) { forceParcels = (v != null); });
- options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); }); // downward compatibility
- options.Add("no-objects", delegate (string v) { noObjects = (v != null); });
- options.Add("displacement=", delegate (string v) {
- try
- {
- displacement = v == null ? Vector3.Zero : Vector3.Parse(v);
- }
- catch
- {
- m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing displacement");
- m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --displacement \"<128,128,0>\"");
- return;
- }
- });
- options.Add("rotation=", delegate (string v) {
- try
- {
- rotation = v == null ? 0f : float.Parse(v);
- }
- catch
- {
- m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing rotation");
- m_log.ErrorFormat("[ARCHIVER MODULE] Must be an angle in degrees between -360 and +360: --rotation 45");
- return;
- }
- // Convert to radians for internals
- rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI;
- });
- options.Add("rotation-center=", delegate (string v) {
- try
- {
- rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v);
- }
- catch
- {
- m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing rotation displacement");
- m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --rotation-center \"<128,128,0>\"");
- return;
- }
- });
- // Send a message to the region ready module
- /* bluewall* Disable this for the time being
- IRegionReadyModule rready = m_scene.RequestModuleInterface<IRegionReadyModule>();
- if (rready != null)
- {
- rready.OarLoadingAlert("load");
- }
- */
-
- List<string> mainParams = options.Parse(cmdparams);
-
- // m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar);
- //
- // foreach (string param in mainParams)
- // m_log.DebugFormat("GOT PARAM [{0}]", param);
- Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
- if (mergeOar) archiveOptions.Add("merge", null);
- if (skipAssets) archiveOptions.Add("skipAssets", null);
- if (forceTerrain) archiveOptions.Add("force-terrain", null);
- if (forceParcels) archiveOptions.Add("force-parcels", null);
- if (noObjects) archiveOptions.Add("no-objects", null);
- archiveOptions.Add("displacement", displacement);
- archiveOptions.Add("rotation", rotation);
- archiveOptions.Add("rotation-center", rotationCenter);
- if (mainParams.Count > 2)
- {
- DearchiveRegion(mainParams[2], Guid.Empty, archiveOptions);
- }
- else
- {
- DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, Guid.Empty, archiveOptions);
- }
- }
- /// <summary>
- /// Save a region to a file, including all the assets needed to restore it.
- /// </summary>
- /// <param name="cmdparams"></param>
- public void HandleSaveOarConsoleCommand(string module, string[] cmdparams)
- {
- Dictionary<string, object> options = new Dictionary<string, object>();
- OptionSet ops = new OptionSet();
- // legacy argument [obsolete]
- ops.Add("p|profile=", delegate(string v) { Console.WriteLine("\n WARNING: -profile option is obsolete and it will not work. Use -home instead.\n"); });
- // preferred
- ops.Add("h|home=", delegate(string v) { options["home"] = v; });
- ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
- ops.Add("publish", v => options["wipe-owners"] = v != null);
- ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; });
- ops.Add("all", delegate(string v) { options["all"] = v != null; });
- List<string> mainParams = ops.Parse(cmdparams);
- string path;
- if (mainParams.Count > 2)
- path = mainParams[2];
- else
- path = DEFAULT_OAR_BACKUP_FILENAME;
- // Not doing this right now as this causes some problems with auto-backup systems. Maybe a force flag is
- // needed
- // if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, path))
- // return;
- ArchiveRegion(path, options);
- }
-
- public void ArchiveRegion(string savePath, Dictionary<string, object> options)
- {
- ArchiveRegion(savePath, Guid.Empty, options);
- }
- public void ArchiveRegion(string savePath, Guid requestId, Dictionary<string, object> options)
- {
- m_log.InfoFormat(
- "[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath);
-
- new ArchiveWriteRequest(Scene, savePath, requestId).ArchiveRegion(options);
- }
- public void ArchiveRegion(Stream saveStream)
- {
- ArchiveRegion(saveStream, Guid.Empty);
- }
- public void ArchiveRegion(Stream saveStream, Guid requestId)
- {
- ArchiveRegion(saveStream, requestId, new Dictionary<string, object>());
- }
- public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary<string, object> options)
- {
- new ArchiveWriteRequest(Scene, saveStream, requestId).ArchiveRegion(options);
- }
- public void DearchiveRegion(string loadPath)
- {
- Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
- DearchiveRegion(loadPath, Guid.Empty, archiveOptions);
- }
-
- public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options)
- {
- m_log.InfoFormat(
- "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
-
- new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion();
- }
-
- public void DearchiveRegion(Stream loadStream)
- {
- Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
- DearchiveRegion(loadStream, Guid.Empty, archiveOptions);
- }
-
- public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options)
- {
- new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion();
- }
- }
- }
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