Oren Hurvitz e131e73652 Run slow operations in a separate thread, instead of using FireAndForget (which has a 1-minute timeout) 10 years ago
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Tests 0c3493f619 clear land tainting when tested. Then testing, pass scene to LandObject as now needed to get region size 10 years ago
ArchiveHelpers.cs 91a5c602e3 Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." 12 years ago
ArchiveReadRequest.cs 1a32b35279 In Load OAR, correctly restore group-owned objects 10 years ago
ArchiveScenesGroup.cs 13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 10 years ago
ArchiveWriteRequest.cs e131e73652 Run slow operations in a separate thread, instead of using FireAndForget (which has a 1-minute timeout) 10 years ago
ArchiverModule.cs 41b6602a77 Add "--no-objects" parameter to 'load oar'. 10 years ago
AssetsArchiver.cs d2f4ca0dfe If Save OAR/IAR times-out while waiting for assets then notify the caller that the operation failed 11 years ago
AssetsDearchiver.cs 916e3bf886 Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies. 12 years ago
AssetsRequest.cs e131e73652 Run slow operations in a separate thread, instead of using FireAndForget (which has a 1-minute timeout) 10 years ago
DearchiveScenesGroup.cs 13a9a4b653 varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 10 years ago