/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.IO; using System.Reflection; using log4net; using NDesk.Options; using Nini.Config; using Mono.Addins; using OpenSim.Framework; using OpenSim.Framework.Console; using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Scenes; using OpenMetaverse; namespace OpenSim.Region.CoreModules.World.Archiver { /// /// This module loads and saves OpenSimulator region archives /// [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ArchiverModule")] public class ArchiverModule : INonSharedRegionModule, IRegionArchiverModule { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public Scene Scene { get; private set; } public IRegionCombinerModule RegionCombinerModule { get; private set; } /// /// The file used to load and save an opensimulator archive if no filename has been specified /// protected const string DEFAULT_OAR_BACKUP_FILENAME = "region.oar"; public string Name { get { return "RegionArchiverModule"; } } public Type ReplaceableInterface { get { return null; } } public void Initialise(IConfigSource source) { //m_log.Debug("[ARCHIVER] Initialising"); } public void AddRegion(Scene scene) { Scene = scene; Scene.RegisterModuleInterface(this); //m_log.DebugFormat("[ARCHIVER]: Enabled for region {0}", scene.RegionInfo.RegionName); } public void RegionLoaded(Scene scene) { RegionCombinerModule = scene.RequestModuleInterface(); } public void RemoveRegion(Scene scene) { } public void Close() { } /// /// Load a whole region from an opensimulator archive. /// /// public void HandleLoadOarConsoleCommand(string module, string[] cmdparams) { bool mergeOar = false; bool skipAssets = false; bool forceTerrain = false; bool forceParcels = false; bool noObjects = false; Vector3 displacement = new Vector3(0f, 0f, 0f); float rotation = 0f; Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0); OptionSet options = new OptionSet(); options.Add("m|merge", delegate (string v) { mergeOar = (v != null); }); options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); }); options.Add("force-terrain", delegate (string v) { forceTerrain = (v != null); }); options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); // downward compatibility options.Add("force-parcels", delegate (string v) { forceParcels = (v != null); }); options.Add("forceparcels", delegate (string v) { forceParcels = (v != null); }); // downward compatibility options.Add("no-objects", delegate (string v) { noObjects = (v != null); }); options.Add("displacement=", delegate (string v) { try { displacement = v == null ? Vector3.Zero : Vector3.Parse(v); } catch { m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing displacement"); m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --displacement \"<128,128,0>\""); return; } }); options.Add("rotation=", delegate (string v) { try { rotation = v == null ? 0f : float.Parse(v); } catch { m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing rotation"); m_log.ErrorFormat("[ARCHIVER MODULE] Must be an angle in degrees between -360 and +360: --rotation 45"); return; } // Convert to radians for internals rotation = Util.Clamp(rotation, -359f, 359f) / 180f * (float)Math.PI; }); options.Add("rotation-center=", delegate (string v) { try { rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v); } catch { m_log.ErrorFormat("[ARCHIVER MODULE] failure parsing rotation displacement"); m_log.ErrorFormat("[ARCHIVER MODULE] Must be represented as vector3: --rotation-center \"<128,128,0>\""); return; } }); // Send a message to the region ready module /* bluewall* Disable this for the time being IRegionReadyModule rready = m_scene.RequestModuleInterface(); if (rready != null) { rready.OarLoadingAlert("load"); } */ List mainParams = options.Parse(cmdparams); // m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar); // // foreach (string param in mainParams) // m_log.DebugFormat("GOT PARAM [{0}]", param); Dictionary archiveOptions = new Dictionary(); if (mergeOar) archiveOptions.Add("merge", null); if (skipAssets) archiveOptions.Add("skipAssets", null); if (forceTerrain) archiveOptions.Add("force-terrain", null); if (forceParcels) archiveOptions.Add("force-parcels", null); if (noObjects) archiveOptions.Add("no-objects", null); archiveOptions.Add("displacement", displacement); archiveOptions.Add("rotation", rotation); archiveOptions.Add("rotation-center", rotationCenter); if (mainParams.Count > 2) { DearchiveRegion(mainParams[2], Guid.Empty, archiveOptions); } else { DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, Guid.Empty, archiveOptions); } } /// /// Save a region to a file, including all the assets needed to restore it. /// /// public void HandleSaveOarConsoleCommand(string module, string[] cmdparams) { Dictionary options = new Dictionary(); OptionSet ops = new OptionSet(); // legacy argument [obsolete] ops.Add("p|profile=", delegate(string v) { Console.WriteLine("\n WARNING: -profile option is obsolete and it will not work. Use -home instead.\n"); }); // preferred ops.Add("h|home=", delegate(string v) { options["home"] = v; }); ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; }); ops.Add("publish", v => options["wipe-owners"] = v != null); ops.Add("perm=", delegate(string v) { options["checkPermissions"] = v; }); ops.Add("all", delegate(string v) { options["all"] = v != null; }); List mainParams = ops.Parse(cmdparams); string path; if (mainParams.Count > 2) path = mainParams[2]; else path = DEFAULT_OAR_BACKUP_FILENAME; // Not doing this right now as this causes some problems with auto-backup systems. Maybe a force flag is // needed // if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, path)) // return; ArchiveRegion(path, options); } public void ArchiveRegion(string savePath, Dictionary options) { ArchiveRegion(savePath, Guid.Empty, options); } public void ArchiveRegion(string savePath, Guid requestId, Dictionary options) { m_log.InfoFormat( "[ARCHIVER]: Writing archive for region {0} to {1}", Scene.RegionInfo.RegionName, savePath); new ArchiveWriteRequest(Scene, savePath, requestId).ArchiveRegion(options); } public void ArchiveRegion(Stream saveStream) { ArchiveRegion(saveStream, Guid.Empty); } public void ArchiveRegion(Stream saveStream, Guid requestId) { ArchiveRegion(saveStream, requestId, new Dictionary()); } public void ArchiveRegion(Stream saveStream, Guid requestId, Dictionary options) { new ArchiveWriteRequest(Scene, saveStream, requestId).ArchiveRegion(options); } public void DearchiveRegion(string loadPath) { Dictionary archiveOptions = new Dictionary(); DearchiveRegion(loadPath, Guid.Empty, archiveOptions); } public void DearchiveRegion(string loadPath, Guid requestId, Dictionary options) { m_log.InfoFormat( "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion(); } public void DearchiveRegion(Stream loadStream) { Dictionary archiveOptions = new Dictionary(); DearchiveRegion(loadStream, Guid.Empty, archiveOptions); } public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary options) { new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion(); } } }