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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Runtime.InteropServices;
- using System.Threading;
- using System.IO;
- using System.Diagnostics;
- using log4net;
- using Nini.Config;
- using Ode.NET;
- using OpenSim.Framework;
- using OpenSim.Region.PhysicsModules.SharedBase;
- using OpenMetaverse;
- namespace OpenSim.Region.PhysicsModule.ODE
- {
- /// <summary>
- /// ODE plugin
- /// </summary>
- // public class OdePlugin : IPhysicsPlugin
- // {
- //// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- // private OdeScene m_scene;
- // public bool Init()
- // {
- // return true;
- // }
- // public PhysicsScene GetScene(String sceneIdentifier)
- // {
- // if (m_scene == null)
- // {
- // // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether
- // // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports
- // // will find it already loaded later on.
- // //
- // // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be
- // // controlled in Ode.NET.dll.config
- // if (Util.IsWindows())
- // Util.LoadArchSpecificWindowsDll("ode.dll");
- // // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to
- // // http://opensimulator.org/mantis/view.php?id=2750).
- // d.InitODE();
-
- // m_scene = new OdeScene(GetName(), sceneIdentifier);
- // }
- // return m_scene;
- // }
- // public string GetName()
- // {
- // return ("OpenDynamicsEngine");
- // }
- // public void Dispose()
- // {
- // }
- // }
- }
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