/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using System.Threading; using System.IO; using System.Diagnostics; using log4net; using Nini.Config; using Ode.NET; using OpenSim.Framework; using OpenSim.Region.PhysicsModules.SharedBase; using OpenMetaverse; namespace OpenSim.Region.PhysicsModule.ODE { /// /// ODE plugin /// // public class OdePlugin : IPhysicsPlugin // { //// private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); // private OdeScene m_scene; // public bool Init() // { // return true; // } // public PhysicsScene GetScene(String sceneIdentifier) // { // if (m_scene == null) // { // // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether // // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports // // will find it already loaded later on. // // // // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be // // controlled in Ode.NET.dll.config // if (Util.IsWindows()) // Util.LoadArchSpecificWindowsDll("ode.dll"); // // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to // // http://opensimulator.org/mantis/view.php?id=2750). // d.InitODE(); // m_scene = new OdeScene(GetName(), sceneIdentifier); // } // return m_scene; // } // public string GetName() // { // return ("OpenDynamicsEngine"); // } // public void Dispose() // { // } // } }