BSPlugin.cs 2.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyrightD
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenSim.Framework;
  30. using OpenSim.Region.PhysicsModules.SharedBase;
  31. using OpenMetaverse;
  32. namespace OpenSim.Region.PhysicsModule.BulletS
  33. {
  34. /// <summary>
  35. /// Entry for a port of Bullet (http://bulletphysics.org/) to OpenSim.
  36. /// This module interfaces to an unmanaged C++ library which makes the
  37. /// actual calls into the Bullet physics engine.
  38. /// The unmanaged library is found in opensim-libs::trunk/unmanaged/BulletSim/.
  39. /// The unmanaged library is compiled and linked statically with Bullet
  40. /// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit).
  41. /// </summary>
  42. //public class BSPlugin : IPhysicsPlugin
  43. //{
  44. // //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
  45. // private BSScene _mScene;
  46. // public BSPlugin()
  47. // {
  48. // }
  49. // public bool Init()
  50. // {
  51. // return true;
  52. // }
  53. // public PhysicsScene GetScene(String sceneIdentifier)
  54. // {
  55. // if (_mScene == null)
  56. // {
  57. // _mScene = new BSScene(GetName(), sceneIdentifier);
  58. // }
  59. // return (_mScene);
  60. // }
  61. // public string GetName()
  62. // {
  63. // return ("BulletSim");
  64. // }
  65. // public void Dispose()
  66. // {
  67. // }
  68. //}
  69. }