/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyrightD * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenSim.Framework; using OpenSim.Region.PhysicsModules.SharedBase; using OpenMetaverse; namespace OpenSim.Region.PhysicsModule.BulletS { /// /// Entry for a port of Bullet (http://bulletphysics.org/) to OpenSim. /// This module interfaces to an unmanaged C++ library which makes the /// actual calls into the Bullet physics engine. /// The unmanaged library is found in opensim-libs::trunk/unmanaged/BulletSim/. /// The unmanaged library is compiled and linked statically with Bullet /// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit). /// //public class BSPlugin : IPhysicsPlugin //{ // //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); // private BSScene _mScene; // public BSPlugin() // { // } // public bool Init() // { // return true; // } // public PhysicsScene GetScene(String sceneIdentifier) // { // if (_mScene == null) // { // _mScene = new BSScene(GetName(), sceneIdentifier); // } // return (_mScene); // } // public string GetName() // { // return ("BulletSim"); // } // public void Dispose() // { // } //} }