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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Net.Sockets;
- namespace OpenSim.Region.ScriptEngine.Common.TRPC
- {
- public class TCPSocket
- {
- public readonly Socket Client;
- public readonly int ID;
- public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
- public delegate void DataSentDelegate(int ID, int length);
- public delegate void CloseDelegate(int ID);
- public event DataReceivedDelegate DataReceived;
- public event DataSentDelegate DataSent;
- public event CloseDelegate Close;
- private byte[] RecvQueue = new byte[4096];
- private int RecvQueueSize = 4096;
- public TCPSocket(int id, Socket client)
- {
- ID = id;
- Client = client;
- }
- public void Start()
- {
- // Start listening
- BeginReceive();
- }
- private void BeginReceive()
- {
- Client.BeginReceive(RecvQueue, 0, RecvQueueSize, SocketFlags.None, new AsyncCallback(asyncDataReceived), Client);
- }
- /// <summary>
- /// Callback for successful receive (or connection close)
- /// </summary>
- /// <param name="ar"></param>
- private void asyncDataReceived(IAsyncResult ar)
- {
- Socket client = (Socket)ar.AsyncState;
- int recv = client.EndReceive(ar);
- // Is connection closed?
- if (recv == 0)
- {
- client.Close();
- Close(ID);
- return;
- }
- // Call receive event
- DataReceived(ID, RecvQueue, 0, recv);
- // Start new receive
- BeginReceive();
- }
- public void Send(int clientID, byte[] data, int offset, int len)
- {
- Client.BeginSend(data, offset, len, SocketFlags.None, new AsyncCallback(asyncDataSent), Client);
- }
- /// <summary>
- /// Callback for successful send
- /// </summary>
- /// <param name="ar"></param>
- void asyncDataSent(IAsyncResult ar)
- {
- Socket client = (Socket)ar.AsyncState;
- int sent = client.EndSend(ar);
- DataSent(ID, sent);
- }
- public void Disconnect()
- {
- Client.Close();
- Close(ID);
- }
- }
- }
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