TCPSocket.cs 3.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Net.Sockets;
  29. namespace OpenSim.Region.ScriptEngine.Common.TRPC
  30. {
  31. public class TCPSocket
  32. {
  33. public readonly Socket Client;
  34. public readonly int ID;
  35. public delegate void DataReceivedDelegate(int ID, byte[] data, int offset, int length);
  36. public delegate void DataSentDelegate(int ID, int length);
  37. public delegate void CloseDelegate(int ID);
  38. public event DataReceivedDelegate DataReceived;
  39. public event DataSentDelegate DataSent;
  40. public event CloseDelegate Close;
  41. private byte[] RecvQueue = new byte[4096];
  42. private int RecvQueueSize = 4096;
  43. public TCPSocket(int id, Socket client)
  44. {
  45. ID = id;
  46. Client = client;
  47. }
  48. public void Start()
  49. {
  50. // Start listening
  51. BeginReceive();
  52. }
  53. private void BeginReceive()
  54. {
  55. Client.BeginReceive(RecvQueue, 0, RecvQueueSize, SocketFlags.None, new AsyncCallback(asyncDataReceived), Client);
  56. }
  57. /// <summary>
  58. /// Callback for successful receive (or connection close)
  59. /// </summary>
  60. /// <param name="ar"></param>
  61. private void asyncDataReceived(IAsyncResult ar)
  62. {
  63. Socket client = (Socket)ar.AsyncState;
  64. int recv = client.EndReceive(ar);
  65. // Is connection closed?
  66. if (recv == 0)
  67. {
  68. client.Close();
  69. Close(ID);
  70. return;
  71. }
  72. // Call receive event
  73. DataReceived(ID, RecvQueue, 0, recv);
  74. // Start new receive
  75. BeginReceive();
  76. }
  77. public void Send(int clientID, byte[] data, int offset, int len)
  78. {
  79. Client.BeginSend(data, offset, len, SocketFlags.None, new AsyncCallback(asyncDataSent), Client);
  80. }
  81. /// <summary>
  82. /// Callback for successful send
  83. /// </summary>
  84. /// <param name="ar"></param>
  85. void asyncDataSent(IAsyncResult ar)
  86. {
  87. Socket client = (Socket)ar.AsyncState;
  88. int sent = client.EndSend(ar);
  89. DataSent(ID, sent);
  90. }
  91. public void Disconnect()
  92. {
  93. Client.Close();
  94. Close(ID);
  95. }
  96. }
  97. }