Jeff Ames
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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14 年之前 |
Teravus Ovares (Dan Olivares)
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781db43a76
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
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14 年之前 |
Teravus Ovares (Dan Olivares)
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3ebb528c79
* Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390
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15 年之前 |
Teravus Ovares (Dan Olivares)
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21f80b6507
* Adds a test for if the collision is at the bottom of the capsule on avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side.
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15 年之前 |
Justin Clark-Casey (justincc)
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a88a463b50
Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
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15 年之前 |
Justin Clark-Casey (justincc)
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af0e5d0974
Merge branch 'master' of ssh://[email protected]/var/git/opensim
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15 年之前 |
Justin Clark-Casey (justincc)
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1d737b010c
minor: remove some mono compiler warnings
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15 年之前 |
John Hurliman
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7132877075
* Log progress messages when loading OAR files with a lot of assets
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15 年之前 |
John Hurliman
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1c9696a9d2
Always send a time dilation of 1.0 while we debug rubberbanding issues
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15 年之前 |
John Hurliman
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a069a1ee68
Limit physics time dilation to 1.0
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15 年之前 |
John Hurliman
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a65c8cdc38
* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
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15 年之前 |
John Hurliman
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ee0f7e10c8
Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times)
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15 年之前 |
John Hurliman
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0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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15 年之前 |
John Hurliman
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d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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15 年之前 |
John Hurliman
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ff4b45a1e3
Do case-insensitive comparisons on region names in LLStandaloneLoginModule
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15 年之前 |
John Hurliman
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ac7ccdf7d7
* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
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15 年之前 |
dslake
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8ba3afb59b
Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: Inconsistent locking of ODE tainted prims
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15 年之前 |
Melanie
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c4969d47d9
Merge branch 'master' into vehicles
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15 年之前 |
John Hurliman
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72078195c2
Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into prioritization
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15 年之前 |
John Hurliman
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bd03cbd815
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
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15 年之前 |
Diva Canto
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590d91e572
Forgot {} on last commit.
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15 年之前 |
Diva Canto
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2dd8a6beac
More instrumentation in physics.
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15 年之前 |
Melanie
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ffd59868f5
Merge branch 'master' into vehicles
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15 年之前 |
Jeff Ames
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0d29614ca1
Formatting cleanup.
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15 年之前 |
Diva Canto
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baed19d068
A bit of instrumentation to figure out what's going on with physics actors.
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15 年之前 |
Teravus Ovares (Dan Olivares)
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0079d0a7c4
* One more attempt at the NullRef In The OdePlugin. This might fix it, but it will definitely get us closer to the root cause.
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15 年之前 |
Melanie
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50f509d600
Merge branch 'master' into vehicles
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15 年之前 |
Teravus Ovares (Dan Olivares)
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4ffe936ba8
* Make ODECharacter respect the scene's requested collision update time
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15 年之前 |
Melanie
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d06c7d90a1
Correct a build break caused by an optimization in trunk
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15 年之前 |
Melanie
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0374f1b144
Merge branch 'master' into vehicles
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15 年之前 |