커밋 기록

작성자 SHA1 메시지 날짜
  Jeff Ames 70d5b1c34c Formatting cleanup. Add copyright headers. 14 년 전
  Teravus Ovares (Dan Olivares) 781db43a76 * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)]) 14 년 전
  Teravus Ovares (Dan Olivares) 3ebb528c79 * Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390 15 년 전
  Teravus Ovares (Dan Olivares) 21f80b6507 * Adds a test for if the collision is at the bottom of the capsule on avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side. 15 년 전
  Justin Clark-Casey (justincc) a88a463b50 Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default 15 년 전
  Justin Clark-Casey (justincc) af0e5d0974 Merge branch 'master' of ssh://[email protected]/var/git/opensim 15 년 전
  Justin Clark-Casey (justincc) 1d737b010c minor: remove some mono compiler warnings 15 년 전
  John Hurliman 7132877075 * Log progress messages when loading OAR files with a lot of assets 15 년 전
  John Hurliman 1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 15 년 전
  John Hurliman a069a1ee68 Limit physics time dilation to 1.0 15 년 전
  John Hurliman a65c8cdc38 * Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars 15 년 전
  John Hurliman ee0f7e10c8 Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times) 15 년 전
  John Hurliman 0c466b28bb Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 15 년 전
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 년 전
  John Hurliman ff4b45a1e3 Do case-insensitive comparisons on region names in LLStandaloneLoginModule 15 년 전
  John Hurliman ac7ccdf7d7 * Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later 15 년 전
  dslake 8ba3afb59b Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: Inconsistent locking of ODE tainted prims 15 년 전
  Melanie c4969d47d9 Merge branch 'master' into vehicles 15 년 전
  John Hurliman 72078195c2 Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into prioritization 15 년 전
  John Hurliman bd03cbd815 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization 15 년 전
  Diva Canto 590d91e572 Forgot {} on last commit. 15 년 전
  Diva Canto 2dd8a6beac More instrumentation in physics. 15 년 전
  Melanie ffd59868f5 Merge branch 'master' into vehicles 15 년 전
  Jeff Ames 0d29614ca1 Formatting cleanup. 15 년 전
  Diva Canto baed19d068 A bit of instrumentation to figure out what's going on with physics actors. 15 년 전
  Teravus Ovares (Dan Olivares) 0079d0a7c4 * One more attempt at the NullRef In The OdePlugin. This might fix it, but it will definitely get us closer to the root cause. 15 년 전
  Melanie 50f509d600 Merge branch 'master' into vehicles 15 년 전
  Teravus Ovares (Dan Olivares) 4ffe936ba8 * Make ODECharacter respect the scene's requested collision update time 15 년 전
  Melanie d06c7d90a1 Correct a build break caused by an optimization in trunk 15 년 전
  Melanie 0374f1b144 Merge branch 'master' into vehicles 15 년 전