Jeff Ames
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70d5b1c34c
Formatting cleanup. Add copyright headers.
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há 14 anos atrás |
Teravus Ovares (Dan Olivares)
|
781db43a76
* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
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há 14 anos atrás |
Teravus Ovares (Dan Olivares)
|
3ebb528c79
* Resolves mantis 4390 http://opensimulator.org/mantis/view.php?id=4390
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há 15 anos atrás |
Teravus Ovares (Dan Olivares)
|
21f80b6507
* Adds a test for if the collision is at the bottom of the capsule on avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side.
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há 15 anos atrás |
Justin Clark-Casey (justincc)
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a88a463b50
Following various discussions on irc and in the OpenSim dev OSGrid meeting last week, change av_capsule_tilted to false by default
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há 15 anos atrás |
Justin Clark-Casey (justincc)
|
af0e5d0974
Merge branch 'master' of ssh://[email protected]/var/git/opensim
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há 15 anos atrás |
Justin Clark-Casey (justincc)
|
1d737b010c
minor: remove some mono compiler warnings
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há 15 anos atrás |
John Hurliman
|
7132877075
* Log progress messages when loading OAR files with a lot of assets
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há 15 anos atrás |
John Hurliman
|
1c9696a9d2
Always send a time dilation of 1.0 while we debug rubberbanding issues
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há 15 anos atrás |
John Hurliman
|
a069a1ee68
Limit physics time dilation to 1.0
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há 15 anos atrás |
John Hurliman
|
a65c8cdc38
* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
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há 15 anos atrás |
John Hurliman
|
ee0f7e10c8
Fixed a bad check on velocity in the ODE near() callback (it was only checking for velocity in certain directions, and was calling the get_Velocity() function three times)
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há 15 anos atrás |
John Hurliman
|
0c466b28bb
Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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há 15 anos atrás |
John Hurliman
|
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
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há 15 anos atrás |
John Hurliman
|
ff4b45a1e3
Do case-insensitive comparisons on region names in LLStandaloneLoginModule
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há 15 anos atrás |
John Hurliman
|
ac7ccdf7d7
* Changed the watchdog timer to improve the speed of UpdateThread(), only track threads once the first call to UpdateThread() has been made, and allow re-tracking of threads that timed out but revived later
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há 15 anos atrás |
dslake
|
8ba3afb59b
Patch from dslake http://opensimulator.org/mantis/view.php?id=4291 0004291: Inconsistent locking of ODE tainted prims
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há 15 anos atrás |
Melanie
|
c4969d47d9
Merge branch 'master' into vehicles
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há 15 anos atrás |
John Hurliman
|
72078195c2
Merge branch 'prioritization' of ssh://opensimulator.org/var/git/opensim into prioritization
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há 15 anos atrás |
John Hurliman
|
bd03cbd815
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into prioritization
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há 15 anos atrás |
Diva Canto
|
590d91e572
Forgot {} on last commit.
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há 15 anos atrás |
Diva Canto
|
2dd8a6beac
More instrumentation in physics.
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há 15 anos atrás |
Melanie
|
ffd59868f5
Merge branch 'master' into vehicles
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há 15 anos atrás |
Jeff Ames
|
0d29614ca1
Formatting cleanup.
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há 15 anos atrás |
Diva Canto
|
baed19d068
A bit of instrumentation to figure out what's going on with physics actors.
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há 15 anos atrás |
Teravus Ovares (Dan Olivares)
|
0079d0a7c4
* One more attempt at the NullRef In The OdePlugin. This might fix it, but it will definitely get us closer to the root cause.
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há 15 anos atrás |
Melanie
|
50f509d600
Merge branch 'master' into vehicles
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há 15 anos atrás |
Teravus Ovares (Dan Olivares)
|
4ffe936ba8
* Make ODECharacter respect the scene's requested collision update time
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há 15 anos atrás |
Melanie
|
d06c7d90a1
Correct a build break caused by an optimization in trunk
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há 15 anos atrás |
Melanie
|
0374f1b144
Merge branch 'master' into vehicles
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há 15 anos atrás |