Dr Scofield
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313f7f60fd
properly explaining each #pragma warning disable
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16 年之前 |
Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 年之前 |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 年之前 |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 年之前 |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 年之前 |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 年之前 |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 年之前 |
Jeff Ames
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bf8b5844f2
Formatting cleanup. Minor refactoring.
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16 年之前 |
Justin Clarke Casey
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0b7626b630
* Remove unused (and somewhat nonsensical) method in PhysicsActor
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16 年之前 |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 年之前 |
Teravus Ovares
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abacfba287
* Preliminary work with the ODEPlugin to collect collision data.
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16 年之前 |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 年之前 |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 年之前 |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 年之前 |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 年之前 |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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16 年之前 |
Teravus Ovares
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740ce20d9d
* Found the land bug, yay
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16 年之前 |
Teravus Ovares
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07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
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16 年之前 |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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16 年之前 |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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17 年之前 |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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17 年之前 |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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17 年之前 |
lbsa71
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efd90b56b7
* Optimized usings
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17 年之前 |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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17 年之前 |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 年之前 |
Teravus Ovares
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b63076c303
* ODE step two on the way to separate dynamic space allocation ( One more to go )
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17 年之前 |
Teravus Ovares
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d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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17 年之前 |
Teravus Ovares
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5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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17 年之前 |
Teravus Ovares
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e9e72fe907
* Added an internal throttle on ODE physics updates
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17 年之前 |
Teravus Ovares
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fcc276a68d
* Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
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17 年之前 |