Dr Scofield
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313f7f60fd
properly explaining each #pragma warning disable
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16 yıl önce |
Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 yıl önce |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 yıl önce |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 yıl önce |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 yıl önce |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 yıl önce |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 yıl önce |
Jeff Ames
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bf8b5844f2
Formatting cleanup. Minor refactoring.
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16 yıl önce |
Justin Clarke Casey
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0b7626b630
* Remove unused (and somewhat nonsensical) method in PhysicsActor
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16 yıl önce |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 yıl önce |
Teravus Ovares
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abacfba287
* Preliminary work with the ODEPlugin to collect collision data.
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16 yıl önce |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 yıl önce |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 yıl önce |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 yıl önce |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 yıl önce |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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16 yıl önce |
Teravus Ovares
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740ce20d9d
* Found the land bug, yay
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16 yıl önce |
Teravus Ovares
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07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
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16 yıl önce |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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16 yıl önce |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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17 yıl önce |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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17 yıl önce |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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17 yıl önce |
lbsa71
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efd90b56b7
* Optimized usings
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17 yıl önce |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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17 yıl önce |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 yıl önce |
Teravus Ovares
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b63076c303
* ODE step two on the way to separate dynamic space allocation ( One more to go )
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17 yıl önce |
Teravus Ovares
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d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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17 yıl önce |
Teravus Ovares
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5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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17 yıl önce |
Teravus Ovares
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e9e72fe907
* Added an internal throttle on ODE physics updates
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17 yıl önce |
Teravus Ovares
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fcc276a68d
* Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
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17 yıl önce |