提交历史

作者 SHA1 备注 提交日期
  UbitUmarov a18d45fbdc fix some issues on ubOde physics shape type changes 7 年之前
  UbitUmarov 006c08886a deleted a bit 2 much on last commit 7 年之前
  UbitUmarov 49884b94a7 update ODE binaries for windows. Other platforms need to compile from opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that 7 年之前
  UbitUmarov 0f7ffc56ce several changes for osTeleportObject 7 年之前
  UbitUmarov 156ef0bbe3 still issues with volume detectors and sleeping bodies 7 年之前
  UbitUmarov 4f8f04d949 still issues with volume detectors and sleeping bodies 7 年之前
  UbitUmarov 9d8220ac9f some reduction on large colision repulsive force on non physical placement of physical prims 7 年之前
  UbitUmarov 443fc60cdf store the physics inertia override in Mysql and add it to serializer. run prebuild is required 7 年之前
  UbitUmarov 6a35a965ff add OSSL functions to override linksets total mass, center of mass and inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products. 7 年之前
  UbitUmarov 2fc7993d69 ubOde: update prim mass when changing Density 7 年之前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年之前
  UbitUmarov e60366ce92 avoid doing unnecessary heavy things on change physics rep 7 年之前
  UbitUmarov 4a7b8c1b41 ubOde fix a multhreading timming issue 7 年之前
  UbitUmarov d0ae8bb86a start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable 7 年之前
  UbitUmarov 6ad0f3250b fix ubOde prims unlink that got broken fixing sleeping bodies collisions, core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost 8 年之前
  UbitUmarov f1495cb237 ubOde reduce collision_start latency in same cases (only one collision happening and more than 50ms since last) 8 年之前
  UbitUmarov 17cc238b44 ubOde a few changes to collisions reporting 8 年之前
  UbitUmarov 3f2291611f apply external forces and torque to vehicles also, as other engines do 8 年之前
  UbitUmarov 2548f240b5 add missing overrides 8 年之前
  UbitUmarov aa9503ab86 revert bad last changes and fix the issue another way 8 年之前
  UbitUmarov f661fdf2aa ubOde bug fix 8 年之前
  UbitUmarov b2acef8aad remove the unused OBB physics parameters export, since they aren't actually usefull outside ubOde 8 年之前
  UbitUmarov 98a00cbce5 ubOde: add threading related calls new ode.dll may need. Hope this doesn't break with current linux ode library 8 年之前
  UbitUmarov 185d3bd39e change maximum angular velocity to a value derived from heartbeat rate and Nyquist. 8 年之前
  UbitUmarov eccc6f1081 fix wrong condition to set low angular velocity as Zero. 8 年之前
  UbitUmarov f8efd00775 add a console/log warning about large physics meshs on ubOde that can have negative impact on region load 8 年之前
  UbitUmarov f6891b36be stop using a vector3 to store axis locks 3bit flags in ubOde 8 年之前
  UbitUmarov 9ec9eee75f reduce jitter due to viewer interpolators on objects that are really almost at rest 8 年之前
  UbitUmarov aa3303e3af add get method on physics actors PIDHoverActive 8 年之前
  UbitUmarov e9a56d5e19 rename Ubit physics modules 8 年之前