UbitUmarov
|
a18d45fbdc
fix some issues on ubOde physics shape type changes
|
7 years ago |
UbitUmarov
|
006c08886a
deleted a bit 2 much on last commit
|
7 years ago |
UbitUmarov
|
49884b94a7
update ODE binaries for windows. Other platforms need to compile from opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
|
7 years ago |
UbitUmarov
|
0f7ffc56ce
several changes for osTeleportObject
|
7 years ago |
UbitUmarov
|
156ef0bbe3
still issues with volume detectors and sleeping bodies
|
7 years ago |
UbitUmarov
|
4f8f04d949
still issues with volume detectors and sleeping bodies
|
7 years ago |
UbitUmarov
|
9d8220ac9f
some reduction on large colision repulsive force on non physical placement of physical prims
|
7 years ago |
UbitUmarov
|
443fc60cdf
store the physics inertia override in Mysql and add it to serializer. run prebuild is required
|
7 years ago |
UbitUmarov
|
6a35a965ff
add OSSL functions to override linksets total mass, center of mass and inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
|
7 years ago |
UbitUmarov
|
2fc7993d69
ubOde: update prim mass when changing Density
|
7 years ago |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
7 years ago |
UbitUmarov
|
e60366ce92
avoid doing unnecessary heavy things on change physics rep
|
7 years ago |
UbitUmarov
|
4a7b8c1b41
ubOde fix a multhreading timming issue
|
7 years ago |
UbitUmarov
|
d0ae8bb86a
start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable
|
7 years ago |
UbitUmarov
|
6ad0f3250b
fix ubOde prims unlink that got broken fixing sleeping bodies collisions, core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
|
8 years ago |
UbitUmarov
|
f1495cb237
ubOde reduce collision_start latency in same cases (only one collision happening and more than 50ms since last)
|
8 years ago |
UbitUmarov
|
17cc238b44
ubOde a few changes to collisions reporting
|
8 years ago |
UbitUmarov
|
3f2291611f
apply external forces and torque to vehicles also, as other engines do
|
8 years ago |
UbitUmarov
|
2548f240b5
add missing overrides
|
8 years ago |
UbitUmarov
|
aa9503ab86
revert bad last changes and fix the issue another way
|
8 years ago |
UbitUmarov
|
f661fdf2aa
ubOde bug fix
|
8 years ago |
UbitUmarov
|
b2acef8aad
remove the unused OBB physics parameters export, since they aren't actually usefull outside ubOde
|
8 years ago |
UbitUmarov
|
98a00cbce5
ubOde: add threading related calls new ode.dll may need. Hope this doesn't break with current linux ode library
|
8 years ago |
UbitUmarov
|
185d3bd39e
change maximum angular velocity to a value derived from heartbeat rate and Nyquist.
|
8 years ago |
UbitUmarov
|
eccc6f1081
fix wrong condition to set low angular velocity as Zero.
|
8 years ago |
UbitUmarov
|
f8efd00775
add a console/log warning about large physics meshs on ubOde that can have negative impact on region load
|
8 years ago |
UbitUmarov
|
f6891b36be
stop using a vector3 to store axis locks 3bit flags in ubOde
|
9 years ago |
UbitUmarov
|
9ec9eee75f
reduce jitter due to viewer interpolators on objects that are really almost at rest
|
9 years ago |
UbitUmarov
|
aa3303e3af
add get method on physics actors PIDHoverActive
|
9 years ago |
UbitUmarov
|
e9a56d5e19
rename Ubit physics modules
|
9 years ago |