UbitUmarov
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f87219975d
bug fix: avoid null ref on trigger soundi if source is a avatar
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6 gadi atpakaļ |
UbitUmarov
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ca7bd13dee
sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
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6 gadi atpakaļ |
UbitUmarov
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63418349e5
mantis 8275: fix llStopSound for llPlaySound. Code was doing as SL wiki but not as not real regions with FireStorm. Singularity will only stop loop sounds. None stops Trigger
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6 gadi atpakaļ |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 gadi atpakaļ |
UbitUmarov
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71404be21d
let llPlaySound() in HUDs send sound to owner without parcel restriction
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8 gadi atpakaļ |
UbitUmarov
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8cb3787de8
mantis 7942: allow llTriggerSound on HUDs to send sounds to all.
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8 gadi atpakaļ |
UbitUmarov
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17f9f1c247
restrict other avatar sounds to parcel flags ( untested )
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10 gadi atpakaļ |
UbitUmarov
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f32bd24a2c
dont mess with sound gain on stop
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10 gadi atpakaļ |
UbitUmarov
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c3b5a6c2ab
change how sounds work. May be bad.. needs testing
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10 gadi atpakaļ |
Justin Clark-Casey (justincc)
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7d38f4940c
Implement llSetSoundQueueing().
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11 gadi atpakaļ |
Justin Clark-Casey (justincc)
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6fca93f0b1
Fix sounds so that they play from inventory after teleport rather than only on initial login region.
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11 gadi atpakaļ |
Justin Clark-Casey (justincc)
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acc1810af2
minor: remove some mono compiler warnings
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11 gadi atpakaļ |
SignpostMarv
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a09cba6da3
refactoring to use assembly:classname style of configuration
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12 gadi atpakaļ |
SignpostMarv
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a16ddbee41
Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
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12 gadi atpakaļ |
SignpostMarv
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ed162a10be
Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule
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12 gadi atpakaļ |
Justin Clark-Casey (justincc)
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9925317239
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
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12 gadi atpakaļ |
Justin Clark-Casey (justincc)
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d89faa3c16
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
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12 gadi atpakaļ |
Justin Clark-Casey (justincc)
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a4290048e5
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
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12 gadi atpakaļ |
Dan Lake
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b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
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13 gadi atpakaļ |
Dan Lake
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94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
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13 gadi atpakaļ |
Dan Lake
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b98613091c
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
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13 gadi atpakaļ |
Justin Clark-Casey (justincc)
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1615e7d29f
Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
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13 gadi atpakaļ |
Justin Clark-Casey (justincc)
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41105948bd
remove some mono compiler warnings
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13 gadi atpakaļ |
Melanie
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43c270b536
Fix gesture and viewer preview sounds not playing
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14 gadi atpakaļ |
Melanie
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ff3e466000
Remove a debug spam
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14 gadi atpakaļ |
Melanie
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644eb9fd7f
Fix playing sound from HUDs
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14 gadi atpakaļ |
Melanie
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e078c57bf0
Fix attached sounds from HUDs erroneously being delivered to other avatars
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14 gadi atpakaļ |
Dan Lake
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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14 gadi atpakaļ |
Revolution
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9821c4f566
Revolution is on the roll again! :)
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14 gadi atpakaļ |
Melanie
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a87a247f05
Revert "Updates all IRegionModules to the new style region modules."
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14 gadi atpakaļ |