UbitUmarov
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f87219975d
bug fix: avoid null ref on trigger soundi if source is a avatar
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il y a 6 ans |
UbitUmarov
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ca7bd13dee
sound radius is a prim prop only set by llSetSoundRadius, fix it in case viewers do fix its use (ignored for now)
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il y a 6 ans |
UbitUmarov
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63418349e5
mantis 8275: fix llStopSound for llPlaySound. Code was doing as SL wiki but not as not real regions with FireStorm. Singularity will only stop loop sounds. None stops Trigger
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il y a 6 ans |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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il y a 7 ans |
UbitUmarov
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71404be21d
let llPlaySound() in HUDs send sound to owner without parcel restriction
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il y a 8 ans |
UbitUmarov
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8cb3787de8
mantis 7942: allow llTriggerSound on HUDs to send sounds to all.
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il y a 8 ans |
UbitUmarov
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17f9f1c247
restrict other avatar sounds to parcel flags ( untested )
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il y a 10 ans |
UbitUmarov
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f32bd24a2c
dont mess with sound gain on stop
|
il y a 10 ans |
UbitUmarov
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c3b5a6c2ab
change how sounds work. May be bad.. needs testing
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il y a 10 ans |
Justin Clark-Casey (justincc)
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7d38f4940c
Implement llSetSoundQueueing().
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il y a 11 ans |
Justin Clark-Casey (justincc)
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6fca93f0b1
Fix sounds so that they play from inventory after teleport rather than only on initial login region.
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il y a 11 ans |
Justin Clark-Casey (justincc)
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acc1810af2
minor: remove some mono compiler warnings
|
il y a 11 ans |
SignpostMarv
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a09cba6da3
refactoring to use assembly:classname style of configuration
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il y a 12 ans |
SignpostMarv
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a16ddbee41
Renaming module back to SoundModule as the hypothetical plan was to make another module using the shared region module interface, but this was pointed out by Melanie_T to be mostly pointless.
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il y a 12 ans |
SignpostMarv
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ed162a10be
Converting the ISoundModule implementation from an IRegionModule to an INonSharedRegionModule
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il y a 12 ans |
Justin Clark-Casey (justincc)
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9925317239
Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
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il y a 12 ans |
Justin Clark-Casey (justincc)
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d89faa3c16
Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
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il y a 12 ans |
Justin Clark-Casey (justincc)
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a4290048e5
Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
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il y a 12 ans |
Dan Lake
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b8d50b10fb
Rename ForEachAvatar back to ForEachScenePresence. The other changes
|
il y a 13 ans |
Dan Lake
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94dc7d07eb
Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
|
il y a 13 ans |
Dan Lake
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b98613091c
Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
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il y a 13 ans |
Justin Clark-Casey (justincc)
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1615e7d29f
Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field.
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il y a 13 ans |
Justin Clark-Casey (justincc)
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41105948bd
remove some mono compiler warnings
|
il y a 13 ans |
Melanie
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43c270b536
Fix gesture and viewer preview sounds not playing
|
il y a 14 ans |
Melanie
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ff3e466000
Remove a debug spam
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il y a 14 ans |
Melanie
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644eb9fd7f
Fix playing sound from HUDs
|
il y a 14 ans |
Melanie
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e078c57bf0
Fix attached sounds from HUDs erroneously being delivered to other avatars
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il y a 14 ans |
Dan Lake
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859bc717a4
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
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il y a 14 ans |
Revolution
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9821c4f566
Revolution is on the roll again! :)
|
il y a 14 ans |
Melanie
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a87a247f05
Revert "Updates all IRegionModules to the new style region modules."
|
il y a 14 ans |