UbitUmarov
|
ac651a168a
Xengine: exclude a few more events from mineventdelay
|
5 yıl önce |
UbitUmarov
|
7c0eab8a23
Xengine: don't lose state change events
|
5 yıl önce |
UbitUmarov
|
0307427b94
a few more changes
|
6 yıl önce |
UbitUmarov
|
7258531e3b
show prim ID on script error
|
6 yıl önce |
UbitUmarov
|
c92ba1cc04
shut up some pesty warnings
|
6 yıl önce |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
7 yıl önce |
UbitUmarov
|
4e64445c39
replace datetime.now on just timming by faster utcnow
|
8 yıl önce |
UbitUmarov
|
6c44dceced
change display and log of normal script errors
|
8 yıl önce |
UbitUmarov
|
5afc5fe343
Xengine: try to reduce memory pressure of scripts compile. Still ugly code, possible mistakes, but i need to share it before i loose it :) )
|
8 yıl önce |
UbitUmarov
|
67a853a70e
add a missing lock()
|
8 yıl önce |
UbitUmarov
|
3fef576554
avoid telling a work job to cancel itself
|
8 yıl önce |
UbitUmarov
|
6703be2a90
do not enqueue next event processing if script is in SelfDelete state
|
8 yıl önce |
UbitUmarov
|
7e8544f26e
fix missing clear of queued timer even and state transition flags on scripts reset
|
9 yıl önce |
UbitUmarov
|
c4c6fcf7ad
fix missing proprieties get, etc
|
9 yıl önce |
UbitUmarov
|
a11edceb00
seems to compile ( tests comented out)
|
9 yıl önce |
UbitUmarov
|
371c9dd2af
bad merge?
|
9 yıl önce |
Melanie Thielker
|
c53f732163
Change the IScriptApi back to it's original form, removing XEngine
|
9 yıl önce |
Melanie Thielker
|
ee7debcca6
Revert "When scripts are sleeping, don't count that as execution time"
|
9 yıl önce |
Melanie Thielker
|
664ecb1938
Prevent the spammy "many event" message from appearing in normal use.
|
9 yıl önce |
Oren Hurvitz
|
59da146e9d
When the user stops a script, have it remain stopped
|
9 yıl önce |
Oren Hurvitz
|
a568f06b7f
When scripts are sleeping, don't count that as execution time
|
9 yıl önce |
Oren Hurvitz
|
d24528b3bc
Show Script Time in the statistics panel
|
9 yıl önce |
Oren Hurvitz
|
5679cd0100
Changed "Script Execution Time" to be the gross time, i.e. including handling it in XEngine
|
9 yıl önce |
Oren Hurvitz
|
a3bed1fbcb
Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this.
|
9 yıl önce |
Oren Hurvitz
|
287096d826
Improved calculation of Script Execution TimeStarted
|
9 yıl önce |
Oren Hurvitz
|
20af31f18e
Fixed mistakes related to confusion between Environment.TickCount (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds)
|
9 yıl önce |
Oren Hurvitz
|
4c6fb9fb64
Log scripts that have processed many events: this is probably an indication of a problem
|
9 yıl önce |
Justin Clark-Casey (justincc)
|
3a7d42378f
Move state change in progress in ScriptInstance.PostEvent() to the top of the EventQueue lock to avoid some flags possibly being wrongly set (m_LastControlLevel, etc.)
|
9 yıl önce |
Justin Clark-Casey (justincc)
|
7410924de0
Lock around EventQueue manipulation in ScriptInstance.SetState() as queues are not thread-safe structures.
|
9 yıl önce |
Bob Shaffer II
|
b4b13510e8
A workaround for the state change problem described best here http://opensimulator.org/mantis/view.php?id=6960 which should make state changes behave more like is described here http://wiki.secondlife.com/wiki/State
|
9 yıl önce |