Historique des commits

Auteur SHA1 Message Date
  UbitUmarov ac651a168a Xengine: exclude a few more events from mineventdelay il y a 5 ans
  UbitUmarov 7c0eab8a23 Xengine: don't lose state change events il y a 5 ans
  UbitUmarov 0307427b94 a few more changes il y a 6 ans
  UbitUmarov 7258531e3b show prim ID on script error il y a 6 ans
  UbitUmarov c92ba1cc04 shut up some pesty warnings il y a 6 ans
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
  UbitUmarov 4e64445c39 replace datetime.now on just timming by faster utcnow il y a 8 ans
  UbitUmarov 6c44dceced change display and log of normal script errors il y a 8 ans
  UbitUmarov 5afc5fe343 Xengine: try to reduce memory pressure of scripts compile. Still ugly code, possible mistakes, but i need to share it before i loose it :) ) il y a 8 ans
  UbitUmarov 67a853a70e add a missing lock() il y a 8 ans
  UbitUmarov 3fef576554 avoid telling a work job to cancel itself il y a 8 ans
  UbitUmarov 6703be2a90 do not enqueue next event processing if script is in SelfDelete state il y a 8 ans
  UbitUmarov 7e8544f26e fix missing clear of queued timer even and state transition flags on scripts reset il y a 9 ans
  UbitUmarov c4c6fcf7ad fix missing proprieties get, etc il y a 9 ans
  UbitUmarov a11edceb00 seems to compile ( tests comented out) il y a 9 ans
  UbitUmarov 371c9dd2af bad merge? il y a 9 ans
  Melanie Thielker c53f732163 Change the IScriptApi back to it's original form, removing XEngine il y a 9 ans
  Melanie Thielker ee7debcca6 Revert "When scripts are sleeping, don't count that as execution time" il y a 9 ans
  Melanie Thielker 664ecb1938 Prevent the spammy "many event" message from appearing in normal use. il y a 9 ans
  Oren Hurvitz 59da146e9d When the user stops a script, have it remain stopped il y a 9 ans
  Oren Hurvitz a568f06b7f When scripts are sleeping, don't count that as execution time il y a 9 ans
  Oren Hurvitz d24528b3bc Show Script Time in the statistics panel il y a 9 ans
  Oren Hurvitz 5679cd0100 Changed "Script Execution Time" to be the gross time, i.e. including handling it in XEngine il y a 9 ans
  Oren Hurvitz a3bed1fbcb Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this. il y a 9 ans
  Oren Hurvitz 287096d826 Improved calculation of Script Execution TimeStarted il y a 9 ans
  Oren Hurvitz 20af31f18e Fixed mistakes related to confusion between Environment.TickCount (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds) il y a 9 ans
  Oren Hurvitz 4c6fb9fb64 Log scripts that have processed many events: this is probably an indication of a problem il y a 9 ans
  Justin Clark-Casey (justincc) 3a7d42378f Move state change in progress in ScriptInstance.PostEvent() to the top of the EventQueue lock to avoid some flags possibly being wrongly set (m_LastControlLevel, etc.) il y a 9 ans
  Justin Clark-Casey (justincc) 7410924de0 Lock around EventQueue manipulation in ScriptInstance.SetState() as queues are not thread-safe structures. il y a 9 ans
  Bob Shaffer II b4b13510e8 A workaround for the state change problem described best here http://opensimulator.org/mantis/view.php?id=6960 which should make state changes behave more like is described here http://wiki.secondlife.com/wiki/State il y a 9 ans