Commit Verlauf

Autor SHA1 Nachricht Datum
  UbitUmarov ac651a168a Xengine: exclude a few more events from mineventdelay vor 5 Jahren
  UbitUmarov 7c0eab8a23 Xengine: don't lose state change events vor 5 Jahren
  UbitUmarov 0307427b94 a few more changes vor 6 Jahren
  UbitUmarov 7258531e3b show prim ID on script error vor 6 Jahren
  UbitUmarov c92ba1cc04 shut up some pesty warnings vor 6 Jahren
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup vor 7 Jahren
  UbitUmarov 4e64445c39 replace datetime.now on just timming by faster utcnow vor 8 Jahren
  UbitUmarov 6c44dceced change display and log of normal script errors vor 8 Jahren
  UbitUmarov 5afc5fe343 Xengine: try to reduce memory pressure of scripts compile. Still ugly code, possible mistakes, but i need to share it before i loose it :) ) vor 8 Jahren
  UbitUmarov 67a853a70e add a missing lock() vor 8 Jahren
  UbitUmarov 3fef576554 avoid telling a work job to cancel itself vor 8 Jahren
  UbitUmarov 6703be2a90 do not enqueue next event processing if script is in SelfDelete state vor 8 Jahren
  UbitUmarov 7e8544f26e fix missing clear of queued timer even and state transition flags on scripts reset vor 9 Jahren
  UbitUmarov c4c6fcf7ad fix missing proprieties get, etc vor 9 Jahren
  UbitUmarov a11edceb00 seems to compile ( tests comented out) vor 9 Jahren
  UbitUmarov 371c9dd2af bad merge? vor 9 Jahren
  Melanie Thielker c53f732163 Change the IScriptApi back to it's original form, removing XEngine vor 9 Jahren
  Melanie Thielker ee7debcca6 Revert "When scripts are sleeping, don't count that as execution time" vor 9 Jahren
  Melanie Thielker 664ecb1938 Prevent the spammy "many event" message from appearing in normal use. vor 9 Jahren
  Oren Hurvitz 59da146e9d When the user stops a script, have it remain stopped vor 9 Jahren
  Oren Hurvitz a568f06b7f When scripts are sleeping, don't count that as execution time vor 9 Jahren
  Oren Hurvitz d24528b3bc Show Script Time in the statistics panel vor 9 Jahren
  Oren Hurvitz 5679cd0100 Changed "Script Execution Time" to be the gross time, i.e. including handling it in XEngine vor 9 Jahren
  Oren Hurvitz a3bed1fbcb Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this. vor 9 Jahren
  Oren Hurvitz 287096d826 Improved calculation of Script Execution TimeStarted vor 9 Jahren
  Oren Hurvitz 20af31f18e Fixed mistakes related to confusion between Environment.TickCount (milliseconds) and TimeSpan.TicksPerXXX (10000 x milliseconds) vor 9 Jahren
  Oren Hurvitz 4c6fb9fb64 Log scripts that have processed many events: this is probably an indication of a problem vor 9 Jahren
  Justin Clark-Casey (justincc) 3a7d42378f Move state change in progress in ScriptInstance.PostEvent() to the top of the EventQueue lock to avoid some flags possibly being wrongly set (m_LastControlLevel, etc.) vor 9 Jahren
  Justin Clark-Casey (justincc) 7410924de0 Lock around EventQueue manipulation in ScriptInstance.SetState() as queues are not thread-safe structures. vor 9 Jahren
  Bob Shaffer II b4b13510e8 A workaround for the state change problem described best here http://opensimulator.org/mantis/view.php?id=6960 which should make state changes behave more like is described here http://wiki.secondlife.com/wiki/State vor 9 Jahren