Commit History

作者 SHA1 備註 提交日期
  UbitUmarov b5ad1b7dcc remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic 5 年之前
  UbitUmarov bcf05afd64 direct encode terseupdates 5 年之前
  UbitUmarov 4de5e14e54 issues with udp buffers pool on heavy load 5 年之前
  UbitUmarov 91fab70236 removed a redundant function; try to make a particular vi coder happy about removed comments 5 年之前
  UbitUmarov d01165818d change UDPPacketBuffer pools (does waste a bit of memory) 5 年之前
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 年之前
  UbitUmarov f794ab1a67 remove something VS decided to add 8 年之前
  UbitUmarov b2c553b459 work around some warnings 8 年之前
  UbitUmarov f1958e9f71 revert more object references removal on clients close because 2 many code paths don't have proper abort 8 年之前
  UbitUmarov 200183caf7 HG protocol is still broken for large regions. work around it on teleport via lm 8 年之前
  UbitUmarov 8010413e64 remove some potencial null refs i did add in last days :( 8 年之前
  UbitUmarov 35b37510fc explicitly remove some references, and other useless changes 8 年之前
  UbitUmarov e304acb06f fix unack bytes stats report 8 年之前
  UbitUmarov 6bc76860d1 avoid a null ref, few changes to udp updates send 8 年之前
  UbitUmarov c255c23981 move updates from updates queues into udp queues acording to their payload estimated size and udp sending capability on a time slice, instead always moving a arbitrary number of updates. 8 年之前
  UbitUmarov e096b49dd7 check if a packet can be sent imediatly without accounting it as sent on throttles when it is enqueued for later send. 9 年之前
  UbitUmarov 778793d77f fix GetPacketsQueuedCount typos in last commit 9 年之前
  UbitUmarov ae70f61a64 let minimum wqburst be a bit larger than MTU 9 年之前
  UbitUmarov a8dc07ff5c removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does 9 年之前
  UbitUmarov d9fafd9603 fix the missing initialization of the folish ProcessUnackedSends option 9 年之前
  UbitUmarov a11edceb00 seems to compile ( tests comented out) 9 年之前
  UbitUmarov 371c9dd2af bad merge? 9 年之前
  UbitUmarov e3d82ad706 delay terrain sending if land queue is 2 busy 9 年之前
  Justin Clark-Casey (justincc) 155da5aad2 Add debug ability to ignore reliably sent packets that are not acknowledged. 9 年之前
  Justin Clark-Casey (justincc) 8e1e8a0920 Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions. 9 年之前
  Mic Bowman 041a09ecb9 Enable runtime configuration of the minimum rate for adaptive 9 年之前
  Justin Clark-Casey (justincc) ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. 10 年之前
  Justin Clark-Casey (justincc) 5ab5d7fe47 Fix recent regression where adaptive throttles stopped adjusting. 10 年之前
  Justin Clark-Casey (justincc) d33964222a Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit. 10 年之前
  Justin Clark-Casey (justincc) 40314b56f2 Remove the unnecessary intermediate total token bucket. 10 年之前