Commit Verlauf

Autor SHA1 Nachricht Datum
  UbitUmarov b5ad1b7dcc remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic vor 5 Jahren
  UbitUmarov bcf05afd64 direct encode terseupdates vor 5 Jahren
  UbitUmarov 4de5e14e54 issues with udp buffers pool on heavy load vor 5 Jahren
  UbitUmarov 91fab70236 removed a redundant function; try to make a particular vi coder happy about removed comments vor 5 Jahren
  UbitUmarov d01165818d change UDPPacketBuffer pools (does waste a bit of memory) vor 5 Jahren
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup vor 7 Jahren
  UbitUmarov f794ab1a67 remove something VS decided to add vor 8 Jahren
  UbitUmarov b2c553b459 work around some warnings vor 8 Jahren
  UbitUmarov f1958e9f71 revert more object references removal on clients close because 2 many code paths don't have proper abort vor 8 Jahren
  UbitUmarov 200183caf7 HG protocol is still broken for large regions. work around it on teleport via lm vor 8 Jahren
  UbitUmarov 8010413e64 remove some potencial null refs i did add in last days :( vor 8 Jahren
  UbitUmarov 35b37510fc explicitly remove some references, and other useless changes vor 8 Jahren
  UbitUmarov e304acb06f fix unack bytes stats report vor 8 Jahren
  UbitUmarov 6bc76860d1 avoid a null ref, few changes to udp updates send vor 8 Jahren
  UbitUmarov c255c23981 move updates from updates queues into udp queues acording to their payload estimated size and udp sending capability on a time slice, instead always moving a arbitrary number of updates. vor 8 Jahren
  UbitUmarov e096b49dd7 check if a packet can be sent imediatly without accounting it as sent on throttles when it is enqueued for later send. vor 9 Jahren
  UbitUmarov 778793d77f fix GetPacketsQueuedCount typos in last commit vor 9 Jahren
  UbitUmarov ae70f61a64 let minimum wqburst be a bit larger than MTU vor 9 Jahren
  UbitUmarov a8dc07ff5c removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does vor 9 Jahren
  UbitUmarov d9fafd9603 fix the missing initialization of the folish ProcessUnackedSends option vor 9 Jahren
  UbitUmarov a11edceb00 seems to compile ( tests comented out) vor 9 Jahren
  UbitUmarov 371c9dd2af bad merge? vor 9 Jahren
  UbitUmarov e3d82ad706 delay terrain sending if land queue is 2 busy vor 9 Jahren
  Justin Clark-Casey (justincc) 155da5aad2 Add debug ability to ignore reliably sent packets that are not acknowledged. vor 9 Jahren
  Justin Clark-Casey (justincc) 8e1e8a0920 Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions. vor 9 Jahren
  Mic Bowman 041a09ecb9 Enable runtime configuration of the minimum rate for adaptive vor 9 Jahren
  Justin Clark-Casey (justincc) ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis. vor 10 Jahren
  Justin Clark-Casey (justincc) 5ab5d7fe47 Fix recent regression where adaptive throttles stopped adjusting. vor 10 Jahren
  Justin Clark-Casey (justincc) d33964222a Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit. vor 10 Jahren
  Justin Clark-Casey (justincc) 40314b56f2 Remove the unnecessary intermediate total token bucket. vor 10 Jahren