UbitUmarov
|
b5ad1b7dcc
remove lludp throttle texture rate cannibal option. That rate is used by http, and beeing http is still trafic
|
5 yıl önce |
UbitUmarov
|
bcf05afd64
direct encode terseupdates
|
5 yıl önce |
UbitUmarov
|
4de5e14e54
issues with udp buffers pool on heavy load
|
5 yıl önce |
UbitUmarov
|
91fab70236
removed a redundant function; try to make a particular vi coder happy about removed comments
|
5 yıl önce |
UbitUmarov
|
d01165818d
change UDPPacketBuffer pools (does waste a bit of memory)
|
5 yıl önce |
Melanie Thielker
|
b16abc8166
Massive tab and trailing space cleanup
|
7 yıl önce |
UbitUmarov
|
f794ab1a67
remove something VS decided to add
|
8 yıl önce |
UbitUmarov
|
b2c553b459
work around some warnings
|
8 yıl önce |
UbitUmarov
|
f1958e9f71
revert more object references removal on clients close because 2 many code paths don't have proper abort
|
8 yıl önce |
UbitUmarov
|
200183caf7
HG protocol is still broken for large regions. work around it on teleport via lm
|
8 yıl önce |
UbitUmarov
|
8010413e64
remove some potencial null refs i did add in last days :(
|
8 yıl önce |
UbitUmarov
|
35b37510fc
explicitly remove some references, and other useless changes
|
8 yıl önce |
UbitUmarov
|
e304acb06f
fix unack bytes stats report
|
8 yıl önce |
UbitUmarov
|
6bc76860d1
avoid a null ref, few changes to udp updates send
|
8 yıl önce |
UbitUmarov
|
c255c23981
move updates from updates queues into udp queues acording to their payload estimated size and udp sending capability on a time slice, instead always moving a arbitrary number of updates.
|
8 yıl önce |
UbitUmarov
|
e096b49dd7
check if a packet can be sent imediatly without accounting it as sent on throttles when it is enqueued for later send.
|
9 yıl önce |
UbitUmarov
|
778793d77f
fix GetPacketsQueuedCount typos in last commit
|
9 yıl önce |
UbitUmarov
|
ae70f61a64
let minimum wqburst be a bit larger than MTU
|
9 yıl önce |
UbitUmarov
|
a8dc07ff5c
removed a protocol breaking lludp debug option that no one should try, changed terrain send throotle to be by packets in queue, reduced odds of MTU violation on terrain send (still bad). Most UDP protocol implementations may not mind much, but our code still does
|
9 yıl önce |
UbitUmarov
|
d9fafd9603
fix the missing initialization of the folish ProcessUnackedSends option
|
9 yıl önce |
UbitUmarov
|
a11edceb00
seems to compile ( tests comented out)
|
9 yıl önce |
UbitUmarov
|
371c9dd2af
bad merge?
|
9 yıl önce |
UbitUmarov
|
e3d82ad706
delay terrain sending if land queue is 2 busy
|
9 yıl önce |
Justin Clark-Casey (justincc)
|
155da5aad2
Add debug ability to ignore reliably sent packets that are not acknowledged.
|
9 yıl önce |
Justin Clark-Casey (justincc)
|
8e1e8a0920
Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions.
|
9 yıl önce |
Mic Bowman
|
041a09ecb9
Enable runtime configuration of the minimum rate for adaptive
|
9 yıl önce |
Justin Clark-Casey (justincc)
|
ec8d21c434
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
|
10 yıl önce |
Justin Clark-Casey (justincc)
|
5ab5d7fe47
Fix recent regression where adaptive throttles stopped adjusting.
|
10 yıl önce |
Justin Clark-Casey (justincc)
|
d33964222a
Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit.
|
10 yıl önce |
Justin Clark-Casey (justincc)
|
40314b56f2
Remove the unnecessary intermediate total token bucket.
|
10 yıl önce |