Commit History

Author SHA1 Message Date
  John Hurliman 93ef65c690 * Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs 14 years ago
  Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. 14 years ago
  Jeff Ames f58a0394ed Formatting cleanup. Add copyright notices. 14 years ago
  Justin Clark-Casey (justincc) 716e6f20e1 compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields. 14 years ago
  Justin Clark-Casey (justincc) 8305e6af07 refactor: push sog.SendPartFullUpdate() down into sop where it better belongs 14 years ago
  Justin Clark-Casey (justincc) edb176447b Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated). 14 years ago
  Jeff Ames 2dea162073 Formatting cleanup. 14 years ago
  Justin Clark-Casey (justincc) 4c90ee2943 Merge branch 'master' of ssh://[email protected]/var/git/opensim 14 years ago
  Justin Clark-Casey (justincc) 052f2b3e27 minor: Make SOG.DelinkFromGroup() return the newly delinked scene object instead of void 14 years ago
  Revolution 9821c4f566 Revolution is on the roll again! :) 14 years ago
  Justin Clark-Casey (justincc) 9f4883d146 refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObject since this wraps a check that is much less clear 14 years ago
  Justin Clark-Casey (justincc) 96d5c8196a minor: add reminder to lock SOG.Children before using it directly in order to avoid threading issues 14 years ago
  Melanie 2320b17ca9 Whitespace cleanup 14 years ago
  Revolution a0859754c0 Adds llRotTarget and the events at_rot_target and not_at_rot_target. 14 years ago
  Revolution 3ec502f551 Readds llCollisionFilter and adds llPassCollision. 14 years ago
  Melanie e530180c1e Glue code for a couple of new LSL function implementations 14 years ago
  Melanie 5259a32319 Remove extra forced updates. They're not needed for each prim. Really. 15 years ago
  Melanie e3a22ff37d Eliminate multiple updates on link/unlink 15 years ago
  Teravus Ovares (Dan Olivares) 781db43a76 * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)]) 15 years ago
  Melanie b9eb244d6d Reset update flag when a SOG is deleted. This fixes llDie(); 15 years ago
  Melanie 9d63f90467 Remove the old (Remoting) region crossing code. Fix the new code to 15 years ago
  Diva Canto d5c18f6149 Make GroupRootUpdate be a terse update. This method is not used by opensim (it should), but it's used by external modules. 15 years ago
  John Hurliman ec2ebf2598 Removing EntityBase.Rotation 15 years ago
  John Hurliman 1927945053 Another race condition fix in SceneObjectGroup 15 years ago
  John Hurliman 59eb378d16 Small performance tweaks to code called by the heartbeat loop 15 years ago
  John Hurliman 1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 15 years ago
  John Hurliman d199767e69 Experimental change of PhysicsVector to Vector3. Untested 15 years ago
  John Hurliman 730930955a Changing Scene.ForEachClient to use the synchronous for loop instead of Parallel. This is quite possibly the source of some deadlocking, and at the very least the synchronous version gives better stack traces 15 years ago
  John Hurliman 62f1a5e36d Implemented a "FrontBack" prioritizer, using distance plus the plane equation to give double weight to prims/avatars in front of you 15 years ago
  John Hurliman 588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 15 years ago