Commit History

Author SHA1 Message Date
  Melanie c4969d47d9 Merge branch 'master' into vehicles 15 years ago
  John Hurliman 142008121e * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 15 years ago
  John Hurliman 4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 15 years ago
  Melanie 6deef7d0f3 Merge branch 'master' into vehicles 15 years ago
  Dan Lake 5976ac16b0 Optimized heartbeat by calling Update() only on updated objects. 15 years ago
  Melanie 46955f4260 Merge branch 'master' into vehicles 15 years ago
  dr scofield (aka dirk husemann) 2107b67f1b - cleaning up LandData/ILandObject capitalization issues 15 years ago
  Melanie 212e132e79 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" 15 years ago
  Melanie d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" 15 years ago
  Melanie 41ff39414b Merge branch 'master' into vehicles 15 years ago
  John Hurliman cb26878f96 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 15 years ago
  Jeff Ames 606e831ff5 Formatting cleanup. 15 years ago
  John Hurliman acfe2d9f4e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 15 years ago
  Kitto Flora 07df0e0ab0 Merge branch '0.6.7-post-fixes' into vehicles 15 years ago
  opensim 827b0fb199 Commit initial version of KittoFlora's vehicle changes 15 years ago
  Jeff Ames ee205e7e81 Formatting cleanup. 15 years ago
  Teravus Ovares (Dan Olivares) 2bb513329a * Does a full battery of tests to ensure that the object isn't an attachment before border crossing 15 years ago
  John Hurliman 39842eb4af * Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity 15 years ago
  John Hurliman f42d085ab1 SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart 15 years ago
  Teravus Ovares (Dan Olivares) 9505297fb1 * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework. 15 years ago
  Melanie f32de6fe88 Thank you, dslake, for a set of patches to improve OpenSim startup 15 years ago
  Teravus Ovares (Dan Olivares) b997174d08 * Fix attachment cross issues with new borders. 15 years ago
  Teravus Ovares (Dan Olivares) 66c40dd3de * Switch border cross tests over to the new Border class. 15 years ago
  Diva Canto e02062051d Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning. 15 years ago
  Diva Canto 6808b9109e Merge branch 'master' of ssh://[email protected]/var/git/opensim into inventory-connector 15 years ago
  Jeff Ames 9d9fcac038 Misc cleanup. 15 years ago
  Diva Canto 1bbf06405c Changed FromAssetID to FromItemID 15 years ago
  Diva Canto ea940d98f9 Added ToXml2() to ISceneObject, so that components other than regions can use this abstraction. 15 years ago
  Melanie 17bdc45c5c Add plumbing for the SceneObjectDeleter to wait for the script engine to 15 years ago
  lbsa71 169a353cca * minor ccc 15 years ago