Melanie
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c4969d47d9
Merge branch 'master' into vehicles
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15 years ago |
John Hurliman
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142008121e
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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15 years ago |
John Hurliman
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4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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15 years ago |
Melanie
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6deef7d0f3
Merge branch 'master' into vehicles
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15 years ago |
Dan Lake
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5976ac16b0
Optimized heartbeat by calling Update() only on updated objects.
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15 years ago |
Melanie
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46955f4260
Merge branch 'master' into vehicles
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15 years ago |
dr scofield (aka dirk husemann)
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2107b67f1b
- cleaning up LandData/ILandObject capitalization issues
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15 years ago |
Melanie
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212e132e79
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
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15 years ago |
Melanie
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d6301db382
Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
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15 years ago |
Melanie
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41ff39414b
Merge branch 'master' into vehicles
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15 years ago |
John Hurliman
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cb26878f96
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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15 years ago |
Jeff Ames
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606e831ff5
Formatting cleanup.
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15 years ago |
John Hurliman
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acfe2d9f4e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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15 years ago |
Kitto Flora
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07df0e0ab0
Merge branch '0.6.7-post-fixes' into vehicles
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15 years ago |
opensim
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827b0fb199
Commit initial version of KittoFlora's vehicle changes
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15 years ago |
Jeff Ames
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ee205e7e81
Formatting cleanup.
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15 years ago |
Teravus Ovares (Dan Olivares)
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2bb513329a
* Does a full battery of tests to ensure that the object isn't an attachment before border crossing
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15 years ago |
John Hurliman
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39842eb4af
* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity
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15 years ago |
John Hurliman
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f42d085ab1
SceneObjectGroup cleanup. Removes the default constructor and unnecessary null checks on m_rootPart
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15 years ago |
Teravus Ovares (Dan Olivares)
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9505297fb1
* One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework.
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15 years ago |
Melanie
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f32de6fe88
Thank you, dslake, for a set of patches to improve OpenSim startup
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15 years ago |
Teravus Ovares (Dan Olivares)
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b997174d08
* Fix attachment cross issues with new borders.
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15 years ago |
Teravus Ovares (Dan Olivares)
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66c40dd3de
* Switch border cross tests over to the new Border class.
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15 years ago |
Diva Canto
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e02062051d
Making attachments work again. Tons of debug more. This needs more testing and a lot of cleaning.
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15 years ago |
Diva Canto
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6808b9109e
Merge branch 'master' of ssh://[email protected]/var/git/opensim into inventory-connector
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15 years ago |
Jeff Ames
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9d9fcac038
Misc cleanup.
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15 years ago |
Diva Canto
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1bbf06405c
Changed FromAssetID to FromItemID
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15 years ago |
Diva Canto
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ea940d98f9
Added ToXml2() to ISceneObject, so that components other than regions can use this abstraction.
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15 years ago |
Melanie
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17bdc45c5c
Add plumbing for the SceneObjectDeleter to wait for the script engine to
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15 years ago |
lbsa71
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169a353cca
* minor ccc
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15 years ago |