John Hurliman
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860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
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14 years ago |
Justin Clark-Casey (justincc)
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39d27fc879
rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability
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14 years ago |
Justin Clark-Casey (justincc)
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16f296f489
Instead of locking SOG.Children when a group is being removed from the scene, iterate over an unlocked list instead
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14 years ago |
Justin Clark-Casey (justincc)
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36f81c66e5
Comment out SOG storing debug log message
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14 years ago |
John Hurliman
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c03b24cbfd
Merged
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14 years ago |
John Hurliman
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0db1ed0b5a
* Added ISimulationDataService and IEstateDataService
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14 years ago |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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14 years ago |
John Hurliman
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109b517583
Fixed the naming mess around data connectors for simulation data
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14 years ago |
John Hurliman
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b597a295c4
Second pass at cleaning up thread safety in EntityManager and SceneGraph
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14 years ago |
Justin Clark-Casey (justincc)
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11f4a65f42
Fix deletion persistence when freshly delinked prims are removed
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14 years ago |
Justin Clark-Casey (justincc)
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953b7f4917
Add test to check persistence of newly added pre-linked objects
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14 years ago |
Justin Clark-Casey (justincc)
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6cbf66827b
refactor: move SOG.AttachToAgent() into AttachmentsModule
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14 years ago |
Justin Clark-Casey (justincc)
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1c0b4457cd
Improve liveness by operating on list copies of SOG.Children where appropriate
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14 years ago |
Justin Clark-Casey (justincc)
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166ab59420
replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is always 0 (and any other number would cause an error anyway)
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14 years ago |
Justin Clark-Casey (justincc)
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8031f8ec09
Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking
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14 years ago |
Justin Clark-Casey (justincc)
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24d06b12c2
If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID
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14 years ago |
Justin Clark-Casey (justincc)
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39a748b47a
refactor: Use SOP.Flags rather than SOP.ObjectFlags
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14 years ago |
Mikko Pallari
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3f942a4f74
Removed abstract SetText method from EntityBase to make cleaner API.
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14 years ago |
Justin Clark-Casey (justincc)
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2a1c11fda9
On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root
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14 years ago |
Justin Clark-Casey (justincc)
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903cfa8c7e
minor: Remove overly verbose schedule full update log message for attachments
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14 years ago |
Justin Clark-Casey (justincc)
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f067f733ea
add userExposed parameter to part copy event
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14 years ago |
Justin Clark-Casey (justincc)
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b51b2efdc8
Add EventManager.OnSceneObjectPreSave() for future use. This is triggered immediately before a copy of the group is persisted to storage
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14 years ago |
Melanie
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ac1a34714d
Allow Megaregions to start properly after an unclean shutdown
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14 years ago |
Melanie Thielker
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85a9c305a2
Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
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14 years ago |
Melanie Thielker
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4cdda2cae9
Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
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14 years ago |
Diva Canto
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e80cb815df
Bug fix on attachments: attach->drop->attach works now.
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14 years ago |
Justin Clark-Casey (justincc)
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b6076d7b33
Reduce number of full updates sent on region crossing for attachments/huds to 1 from 3
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14 years ago |
Melanie Thielker
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4867dd135d
Fix prim returns I broke earlier
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14 years ago |
Melanie Thielker
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2fce7d9bcf
Split GetAxisAlignedBoundingBox into two methods to allow calculation of
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14 years ago |
Melanie Thielker
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e515467c5e
Fix create selection getting overwritten by multiple updates for the same prim.
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14 years ago |