Commit History

Author SHA1 Message Date
  John Hurliman 860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 14 years ago
  Justin Clark-Casey (justincc) 39d27fc879 rename SceneObjectGroup.DeleteGroup() to DeleteGroupFromScene() to improve code readability 14 years ago
  Justin Clark-Casey (justincc) 16f296f489 Instead of locking SOG.Children when a group is being removed from the scene, iterate over an unlocked list instead 14 years ago
  Justin Clark-Casey (justincc) 36f81c66e5 Comment out SOG storing debug log message 14 years ago
  John Hurliman c03b24cbfd Merged 14 years ago
  John Hurliman 0db1ed0b5a * Added ISimulationDataService and IEstateDataService 14 years ago
  Jeff Ames f1f0bc23f4 Formatting cleanup. 14 years ago
  John Hurliman 109b517583 Fixed the naming mess around data connectors for simulation data 14 years ago
  John Hurliman b597a295c4 Second pass at cleaning up thread safety in EntityManager and SceneGraph 14 years ago
  Justin Clark-Casey (justincc) 11f4a65f42 Fix deletion persistence when freshly delinked prims are removed 14 years ago
  Justin Clark-Casey (justincc) 953b7f4917 Add test to check persistence of newly added pre-linked objects 14 years ago
  Justin Clark-Casey (justincc) 6cbf66827b refactor: move SOG.AttachToAgent() into AttachmentsModule 14 years ago
  Justin Clark-Casey (justincc) 1c0b4457cd Improve liveness by operating on list copies of SOG.Children where appropriate 14 years ago
  Justin Clark-Casey (justincc) 166ab59420 replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is always 0 (and any other number would cause an error anyway) 14 years ago
  Justin Clark-Casey (justincc) 8031f8ec09 Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking 14 years ago
  Justin Clark-Casey (justincc) 24d06b12c2 If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID 14 years ago
  Justin Clark-Casey (justincc) 39a748b47a refactor: Use SOP.Flags rather than SOP.ObjectFlags 14 years ago
  Mikko Pallari 3f942a4f74 Removed abstract SetText method from EntityBase to make cleaner API. 14 years ago
  Justin Clark-Casey (justincc) 2a1c11fda9 On shift-copy of an object, set up a new physics actor (as appropriate) for every copied prim, not just the root 14 years ago
  Justin Clark-Casey (justincc) 903cfa8c7e minor: Remove overly verbose schedule full update log message for attachments 14 years ago
  Justin Clark-Casey (justincc) f067f733ea add userExposed parameter to part copy event 14 years ago
  Justin Clark-Casey (justincc) b51b2efdc8 Add EventManager.OnSceneObjectPreSave() for future use. This is triggered immediately before a copy of the group is persisted to storage 14 years ago
  Melanie ac1a34714d Allow Megaregions to start properly after an unclean shutdown 14 years ago
  Melanie Thielker 85a9c305a2 Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never 14 years ago
  Melanie Thielker 4cdda2cae9 Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and 14 years ago
  Diva Canto e80cb815df Bug fix on attachments: attach->drop->attach works now. 14 years ago
  Justin Clark-Casey (justincc) b6076d7b33 Reduce number of full updates sent on region crossing for attachments/huds to 1 from 3 14 years ago
  Melanie Thielker 4867dd135d Fix prim returns I broke earlier 14 years ago
  Melanie Thielker 2fce7d9bcf Split GetAxisAlignedBoundingBox into two methods to allow calculation of 14 years ago
  Melanie Thielker e515467c5e Fix create selection getting overwritten by multiple updates for the same prim. 14 years ago