Commit History

Author SHA1 Message Date
  Justin Clark-Casey (justincc) c82f19e41c fix build break from last commit 13 years ago
  Justin Clark-Casey (justincc) 27fae36a21 remove the need to supply SceneObjectGroup.GroupResize() with a localId. 13 years ago
  Justin Clark-Casey (justincc) 50bd48542c Add very basic test for resizing a scene object with one prim 13 years ago
  Justin Clark-Casey (justincc) da7340b9fb If resized shape is a mesh/sculpt, leave it to the mesh asset callback to trigger the physics actor taint. 13 years ago
  Justin Clark-Casey (justincc) 18652eb87e Fix physics proxy regeneration when a mesh with more than one submesh is resized 13 years ago
  root e9dbe54ab1 Fix some local id issues in physics glue 13 years ago
  Robert Adams b55076990c fix duplication of physical objects for physics engines that care about the initial value of localID 13 years ago
  Justin Clark-Casey (justincc) df0e5cc9fe When a mesh object is added to a scene, delay adding the physics actor until the sculpt data has been added to the shape (possibly via an async asset service request) 13 years ago
  Justin Clark-Casey (justincc) 0badf3718d refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actually deals with the part into a SceneObjectPart.CheckSculptAndLoad() method 13 years ago
  Justin Clark-Casey (justincc) 2f3d0e209f When a sculpt/mesh texture is received by a part on a callback request, don't do the unnecessary work of copying the base shape. 13 years ago
  Justin Clark-Casey (justincc) 01b98c2e62 refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable 13 years ago
  Mic Bowman ad84728aba Add localID to physical object creation functions. 13 years ago
  Mic Bowman 29da57e380 Add the PhysActor to the correct SOP when duplicating a physical 13 years ago
  Justin Clark-Casey (justincc) b5518dc906 minor: Add some commented out destructor logging messages for potential future use. 13 years ago
  Melanie 28c25d8477 Allow disabling the legacy backup mechanism to avoid the object clone if 13 years ago
  Diva Canto 73caa4e94a Minor correction to yesterday's changes. Make normal prim crossing (no attach) work well again. 13 years ago
  Diva Canto 9892e115cc Fatpack message on agent transfers: 1 message only (UpdateAgent) containing the agent and all attachments. Preserves backwards compatibility -- older sims get passed attachments one by one. Meaning that I finally introduced versioning in the simulation service. 13 years ago
  Mic Bowman 452ae375f0 Merge branch 'master' into test-merge0418 13 years ago
  Justin Clark-Casey (justincc) aaf9125869 simplify coalesced object tests by using existing scene object set up utils 13 years ago
  Mic Bowman 69d014e1dc First pass at moving object property requests into a queue similar 13 years ago
  Justin Clark-Casey (justincc) 8318915d7e Signal prim count taint if the AbsolutePosition of a scene object changes. 13 years ago
  Justin Clark-Casey (justincc) 2497962360 Change some text to make the autoreturn mechanism more obvious, and align with the fact that it's one word rather than two. 13 years ago
  Justin Clark-Casey (justincc) 7e72afcb3e Only force prim persistence before delete if the prim is the result of an unpersisted delink 13 years ago
  Marck e1c72cedb3 Let CHANGED_SCALE also trigger when editing prims and linksets with the viewer's edit tools. 14 years ago
  Melanie 7bb005b0d1 Change the way attachments are persisted. Editing a worn attachment will now 14 years ago
  Melanie 9a5d0984a5 Fix autoreturn to not return zero objects 14 years ago
  Melanie abfede7819 Plumb the path for multiple object deletes 14 years ago
  Justin Clark-Casey (justincc) 6325fa515d Add UUID to physics prim name parameter so that diagnostic messages can be made more useful. 14 years ago
  Justin Clark-Casey (justincc) a85779e477 If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the scene, remove the old uuid reference from m_parts as well as adding the new one. 14 years ago
  John Hurliman b49cb3355f Fixed a regression in SOG.Copy() 14 years ago