Commit History

Autor SHA1 Mensaxe Data
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 13526097f2 * Spring cleaning on Region.Environment. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares b70da6ac19 * Patch by Melanie. Implements proper objectflags on child objects. Thanks Melanie! %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares a534257b0e * Fixes prim crossing. See bug 1050. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby e456cb7533 * Patch for #973 - Object Rez from Inventory ignores permissions - Thanks tglion! %!s(int64=16) %!d(string=hai) anos
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). %!s(int64=16) %!d(string=hai) anos
  mingchen 71ca162821 *Moved LandManagement into its own region module (spiffy!) %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares dc79146d01 * Fix for #499: linked primsets don't rotate properly when using a door script that works OK on SL %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 8d5bcc9da1 * Fix for if 782: Locked prims may still be moved by click+drag. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames a0e1be3280 Fixed some comparisons of LLUUIDs to null. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames e5b9144282 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames 47180080f0 Formatting cleanup. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames a8aeec29da Fix a few mono compiler warnings. Minor cleanup. %!s(int64=16) %!d(string=hai) anos
  Adam Frisby 14b37533aa * Removed more compiler warnings, dead code, etc. %!s(int64=16) %!d(string=hai) anos
  Jeff Ames a8cfbbe963 Minor cleanup. %!s(int64=16) %!d(string=hai) anos
  Charles Krinke 3df36523cb Thank you very much, Hashbox for: %!s(int64=16) %!d(string=hai) anos
  Charles Krinke e6a74344e7 Thank you Hashbox for adding the %!s(int64=16) %!d(string=hai) anos
  lbsa71 c927928245 * some refactoring on permissions %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 38f0615ffe * This updates adds locking capability. Thanks, lbsa71 for pointing out my bitmasking error of the objectflags! It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything. %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 8d37e91454 * Adding more broken objectflags to the list here. Touch was also broken. It might be smarter to just rebuild the whole objectflags before sending it to the client >.< %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 85a9834ed8 * A lot of ugly permissions updates. %!s(int64=16) %!d(string=hai) anos
  lbsa71 0b0bb28fd5 * added count of texture data bytes and asset bytes %!s(int64=16) %!d(string=hai) anos
  MW 755ad9e3e0 First part of avatar persistence, currently only really works in standalone mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. %!s(int64=16) %!d(string=hai) anos
  lbsa71 dfda3dd4d7 * Fixed bug where 'taskOwnerId' would always be null in PermissionManager, hence always retuning false on GenericObjectPermission. %!s(int64=16) %!d(string=hai) anos
  MW 795a339af5 First part of changing prim's permission flags to use the correct enum (libsl PermissionMask) %!s(int64=16) %!d(string=hai) anos
  Teravus Ovares 3a83be1721 * Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers. %!s(int64=17) %!d(string=hai) anos
  lbsa71 efd90b56b7 * Optimized usings %!s(int64=17) %!d(string=hai) anos
  mingchen 37ea050886 *Removed some exceptions that were thrown in Land that is no longer needed. %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares 57f666497b * Added hacked support for 'anyone can move' and 'anyone can copy'. %!s(int64=17) %!d(string=hai) anos
  Teravus Ovares bb824eadee * Refactored Permissions into ScenePresence as requested by MW %!s(int64=17) %!d(string=hai) anos