Jeff Ames
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9d9fcac038
Misc cleanup.
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15 years ago |
Diva Canto
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ea940d98f9
Added ToXml2() to ISceneObject, so that components other than regions can use this abstraction.
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15 years ago |
Melanie
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17bdc45c5c
Add plumbing for the SceneObjectDeleter to wait for the script engine to
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15 years ago |
lbsa71
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169a353cca
* minor ccc
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15 years ago |
Teravus Ovares
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bb4b81d70f
* patch from jonc
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15 years ago |
MW
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acea31518b
fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
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15 years ago |
MW
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a266e6dc4b
Bounding Box/find rez from inventory point code now seems to be working correctly.
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15 years ago |
MW
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856d5f4375
Yet more work on fixing the boundingbox code.
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15 years ago |
MW
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3a72531e4c
More fixing of the boundingbox code.
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15 years ago |
MW
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08d4fffdfd
A attemp to fix the boundingBox code that I committed the other day.
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15 years ago |
Melanie Thielker
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fb4067c844
A stab at implementing llSetDamage. Not persistent.
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15 years ago |
MW
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58b05e5cbe
A commit to retrigger panda
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15 years ago |
MW
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c4318136ba
Changed it so that when rezzing prims from inventory, a bounding box containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim.
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15 years ago |
Charles Krinke
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8344df886b
Thank you kindly, AnakinLohner, for a patch that addresses:
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15 years ago |
Sean Dague
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49f89dd758
make methods surounding backup virtual so they could be override for server side created objects
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Dahlia Trimble
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179724b4fc
some clean up of sculpt map caching code
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15 years ago |
Dahlia Trimble
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05cbf0b502
reinstate a hopefully more robust experimental decoded sculpt map caching scheme
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15 years ago |
Dahlia Trimble
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1609e7eac0
disable sculpt map caching until a better method of avoiding asset requests can be found
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15 years ago |
Dahlia Trimble
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db4f8d1298
Experimental decoded sculpt map caching
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15 years ago |
diva
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5e4fc6e91e
Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
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15 years ago |
Justin Clarke Casey
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303aa4b65e
* refactor: move bottom part of 'xml2' serializaton to separate class
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15 years ago |
Justin Clarke Casey
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d10b5e29bc
* refactor: break some of xml2 serialization out of sog
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15 years ago |
Justin Clarke Casey
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567e0d032c
* break out 'xml2' deserialization from sog
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15 years ago |
Justin Clarke Casey
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9f39a490b5
* refactor: break out sog original xml serialization to a separate class
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15 years ago |
Justin Clarke Casey
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032e3b49eb
* refactor: Break out original xml object serialization into a separate class
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15 years ago |
Homer Horwitz
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7e731b024a
Allow temp-on-rez prims to take part in physics (e.g. temp-on-rez bullets)
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15 years ago |
Melanie Thielker
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d604cd284e
Again, completely revamp the unlink code to finally allow unlinking
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15 years ago |
Dr Scofield
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07b435b2b9
From: Alan Webb <[email protected]>
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15 years ago |
Dr Scofield
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7dbcf0570f
From: Alan Webb <[email protected]>
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15 years ago |